It's an Opus 5.5 game and not one shot, but I have really enjoyed porting Cataclysm Bright Nights to 3D & real time: https://cata3d.com/
Show HN: Fable52.games – Play and inspect Fable 5.2 single-file HTML games (fable52.games)
Powdering7082 7 minutes ago
joshuat 30 minutes ago
This feels like it defeats the purpose of the site.
felixne 27 minutes ago
lavendermon 8 minutes ago
felixne 4 minutes ago
QuantumNomad_ 34 minutes ago
The other touch controls work, like the aim, reload, fire and touch-dragging on the right side to look around.
thatmf an hour ago
DavidD an hour ago
felixne an hour ago
Would love to archive and feature it on Fable52.games with full credit and a link back to your site/post. If you have the single-file `.html` build handy, feel free to drop it via https://fable52.games/submit (takes 10 seconds, no signup needed) and I'll approve it right away!
jenniferhooley 38 minutes ago
Maken 10 minutes ago
eamag 27 minutes ago
felixne 23 minutes ago
chaozznl an hour ago
felixne an hour ago
cr125rider an hour ago
It seems like the full screen button and mobile support is a bit lacking. Can you fix that?
Ikersl 38 minutes ago
pattt 36 minutes ago
elar_verole 35 minutes ago
leviathan 33 minutes ago
felixne 31 minutes ago
vidarh 17 minutes ago
eraclide an hour ago
that was fast :)
felixne an hour ago
I'm upgrading the Workers plan and moving the raw `.html` sandbox assets directly onto a cached R2 public edge route right now so the Worker doesn't have to proxy every 1.4MB payload. Should be back up smoothly in 2 minutes—thanks for flagging!
origini 38 minutes ago
root_axis 30 minutes ago
Even if that were appealing, why wouldn't I just produce my own low effort gameslop, at least then I know it would actually correlate with my own tastes and preferences.
poszlem 29 minutes ago
1. Because they still don't know how, even with claude. 2. Because they don't want to waste precious tokens if they can get the results for free.
Hope that helped.
felixne 20 minutes ago
thatxliner 39 minutes ago
varispeed an hour ago
dumberquestions an hour ago
felixne 2 hours ago
Over the past few days, my feed has been flooded with impressive 3D and 2D games built autonomously by Claude Fable 5.2 from a single prompt—like Felix Rieseberg’s 8-hour build "Saltline" (a 1.4MB 3D container-port FPS) and Kevin Ngo’s "What the Water Keeps".
What fascinated me structurally about these builds is the constraint: everything ships inside a single, self-contained .html file with zero external assets. The 3D geometry is generated procedurally via WebGL/Three.js, textures are drawn onto offscreen 2D canvases at runtime, and rain/gunfire audio is synthesized live using the Web Audio API.
However, actually trying to play and study them was frustrating: 1. Raw GitHub links require downloading the .html locally or routing through third-party previewers. 2. Shared Artifact links often hit rate limits, require logins, or stall on heavy WebGL initialization. 3. Reading a 1.4MB single-file source alongside the original prompt and running game wasn't straightforward.
So I built https://fable52.games as a fast, zero-setup browser arcade and source inspector for these single-file builds.
How it works under the hood: - Strict Sandboxing: Running untrusted community-submitted HTML/JS in a browser is an obvious XSS hazard. Every game is served from an isolated endpoint with strict headers (`Content-Security-Policy: sandbox allow-scripts allow-pointer-lock;`) inside a sandboxed iframe without `allow-same-origin`. Game scripts can lock the mouse for 3D FPS controls and compile WebGL shaders, but have zero access to the parent site's DOM, cookies, or storage. - Side-by-Side Inspection: For each build, you can toggle directly between the live WebGL canvas, the exact one-shot/recreation prompt used to generate it, and the raw single-file HTML source (or download the .html to tinker locally). - Stack: Built on Cloudflare Workers (Next.js / OpenNext), D1 (SQLite) for metadata and build stats (autonomous build time, file size, token/cost estimates), and R2 for serving the raw .html files with zero egress fees.
A quick note if you're on mobile: most of the 3D FPS builds (like Saltline and SUBLEVEL 07) rely on the Pointer Lock API and `WASD` + Mouse controls, so they are best experienced on a desktop browser.
It's completely free, requires no login, and has an open submission page if you've been experimenting with single-file HTML games yourself (under 10MB) and want an instant sandbox link to share.
I’d love to hear your thoughts—both on the site itself and on where you think this "procedural single-file HTML" pattern is headed!