Being a kid making games in the early 2000s (jaytholen.net)
waltbosz 41 minutes ago
debo_ 34 minutes ago
jrootabega an hour ago
Aeolun 34 minutes ago
It was hilarious. I didn't know what I was doing, but the dos aesthetics and the many options for FF style attacks made me really happy at the time.
erdemo an hour ago
It could represent how the web was in the 90s, but it doesn't represent what readers like these days. I sent this post to my friend and said to just open it in reader mode. Our eyes are not as sharp as in the 90s my friend.
MacNCheese23 25 minutes ago
sandrae an hour ago
debo_ an hour ago
- borrowing a BASIC game-making book from the library and hand-typing programs into QBASIC on my uncle's computer, trying to figure out how to translate the slightly-different BASIC dialect in the book on the fly
- making my own ZZT[0] games for an audience of one: myself. When I discovered the web later and learned that there was a huge community of ZZT makers out there, I was floored.
I have made several games as an adult, but none of those experiences has really been as much fun as those early ones.
glimshe 2 hours ago
On a phone, they make a really poor reading experience.
maybewhenthesun 2 hours ago
QuantumNomad_ an hour ago
I was even thinking, this is what the web used to be.
If instead of this it was written on another Medium blog or as a bunch of tweets, it wouldn’t have had the same impact that it does for me. It is the way that it should be, for the story it is telling.