Instead of trying to run DOOM on things, I have instead decided to use DOOM (many, many, many doom games actually) to create a transformer. For a lot of the math required I essentially had to use DOOM game mechanics and voodoo dolls (DOOM is turing complete btw) and exchange them with the actual operations, essentially creating an alternative to NumPy (a 65000x slower one). Thus, I am proud to present DOOMFORMER. Here are a list of things DOOMFORMER can do :
It can classify MNIST digits, even if you write these digits on the map!
It can talk(kinda)
You can use it to make decisions, so, it can play DOOM. Yes! You can play DOOM with thousands of DOOM games now! The marine's mind can be controlled by DOOM, playing on a map generated by DOOMFORMER. Truly, the possibilities are endless, and even larger-scale training of DOOMFORMER could be done on a measly T4.
If anyone would like to help me scale this up and make crazier things, I'd love to work together.
mg794613 an hour ago
Was there even a human involved at all, or was this a "no mistakes" prompt outcome?
Nothing on this page looks made by a human, its _all_ generated, not a tiny bit of it, _all_ of it.
Guess having the word "doom" and "transformer"in your publication is enough today.
nnevatie 17 minutes ago
> I turned ...
You mean Claude turned?
andai 8 hours ago
Awesome
>a handwritten digit takes 163 seconds of real-time DOOM in one map at the default schedule and 8 seconds at --opt 3.
What does this refer to? What does schedule mean here, and what are these opt levels?
I havent fully recursed but what I have done with this is use a DOOMformer to generate a level, have python compile it, have DOOMformer generate the name of the level, and use a DOOMformer brain to complete said level. I have also trained said DOOMformer (you can see the levels "weights" updating as it trains) to aim better lol
mattmcal 6 hours ago
I think it might be more interesting to target Boom/Boom-compatible, if possible, rather than ZDoom. ZDoom already has so many advanced features, you could implement the entire thing trivially in ACS. At least a table of required engine features would be nice to see; some are likely already supported in other source ports.
falperc 3 hours ago
the backbone implementation using ZDoom certainly wasnt difficult, but some aspects of scaling up were tricky. I definitely want to make it at least Boom compatible eventually
nico 3 hours ago
This is so trippy, very cool, love it
I made a classifier play doom[0]. But you turned the whole network into Doom! Amazing
Next step - take the cpu implemented in transformers implement it here and make it play doom. The compute needed still won't be able run Crysis well though.
falperc an hour ago
oh my god i thought the crysis thing was a Turkish joke i didnt know it was international