Genie 4 (deepmind.google)

867 pointsby acossta17 hours ago505 comments

inkcapmushroom 11 hours ago

For several of these examples the details change if something goes out of frame and returns. A second castle is added in the dragon one. The people walking away from the camera change in the train platform one. The Hong Kong moped rider doesn't have a helmet and then he has one.

It's very good at maintaining consistency for things that stay in frame, but I don't know that this points to it developing a strong "world simulation" like they claim.

cvoss 11 hours ago

It's like its simulation model is confined to the renderable area. At the cost of increased computation, it would not be hard to generalize the technique to rendering a sphere centered around the POV to keep some of those artifacts at bay; however, the fundamental limitation of "object permanence" remains if objects can evolve chaotically as soon as they are blocked from view by another object. For that to be made stable, you really need a whole 3D model of the scene, and the cost increase there might be huge.

> While it can maintain coherent environments over short sessions, visual details and object permanence can still shift or drift over time—especially as a simulation runs longer, after multiple complex prompt edits, or when navigating throughout the scene. Complex physical interactions, real-time audio accuracy, rendering legible text, spatial accuracy, and long-term consistency are active areas of ongoing research.

everforward 11 hours ago

> For that to be made stable, you really need a whole 3D model of the scene, and the cost increase there might be huge.

I suspect it is, because the 2D -> 3D models I've seen are terrible, but more importantly the 2D -> 3d models are terrible. Noteworthy because I suspect the number of people who have 3D scans laying around is tiny.

What you're describing is vaguely how video games work, to my understanding. There may be interesting parallels if that becomes a technique (like how distant objects are sometimes still rendered, but at a lower resolution/polygon count).

recursive 11 hours ago

If it was actually not hard, they would have made their demo with it. I don't know the technical details, but I expect a product reveal like this to show the thing at its absolute best.

whatisthiseven 9 hours ago

I am not sure you need something so complex. If objects on scene could be tagged with their location, and the camera movement tracked to identify when it brings the same objects back into scene, then the model can use its positional information to validate if the next rendered scene contains all the objects that should be expected.

Though, I am not sure well this retains temporal stability. I am just thinking about how in 3D rendering, objects are tracked as individual things and only culled, but all the data about them still exists.

Maybe the models need to reason as a 3D space first, then turn chosen objects into renderings?

unsloppable 8 hours ago

The trick is to render a larger frame in lower fidelity and then only render a smaller output frame in full fidelity.

Or render a low fidelity 3d model for coherence and then raytrace that onto a 2d frame that is then rendered at higher fidelity.

sn0n 7 hours ago

Shhhh!!! That’s the next release… you are spoiling the surprise!!

93po 9 hours ago

> fundamental limitation of "object permanence" remains if objects can evolve chaotically as soon as they are blocked from view by another object.

they got this working decently well for video over a year ago, maybe closer to two years ago at this point, time goes fast. so i assume it'll translate to progress in Genie too

dominotw 9 hours ago

This sounds like bunch of gibberish you made up

hmokiguess 7 hours ago

Thank you hahahaha

stavros 11 hours ago

It just doesn't have object permanence yet!

human305893 9 hours ago

And these are the examples they chose. I have to wonder if they add some with mistakes on purpose.

nomel 7 hours ago

If it's anything like their other anything related to AI, we're seeing cherry picked "best possible" examples.

monk_grilla 9 hours ago

> It's very good at maintaining consistency for things that stay in frame

I noticed several inconsistencies in things that stayed in frame. See the wall on the bridge in the Van Gogh example as they walk past it to see the other side.

rao-v 8 hours ago

I don’t understand why these world models aren’t designed to be backed by an updatable world state. It could probably just lay out the world onetime and reference it as needed vs trying to invent from wholecloth via diffusion. Object persistence!

daniel_iversen 8 hours ago

I bet it's configurable and just a matter of how much resource you want to allocate. If it's truly a world model then it seems to me that it's precise benefit is that it can keep track and order in things and they just choose to accept some noise/chaos/randomness/? for the demos when things move out frame? Does that sound sensible? I'm just guessing but don't feel it's a hard limit.

numlock86 3 hours ago

Reading the comments almost everyone seems not impressed at all and points at obvious errors in the samples. Meanwhile it's been just roughly over 3 years since we've seen an AI generated abomination of Will Smith "eating" (or whatever you want to call that act) spaghetti. Yes, AI gets things wrong. You could say the same about LLMs still making obvious errors here and there. To me, personally, this seems super impressive and it's clearly another leap forward. Not perfect, yes. But an improvement.

v4dm 2 hours ago

Impressive... at populating our visual world with more slop? Sure.

Would this be impressive in terms of convincing you to buy something or teach you something or entertain you?

Genuinely asking.

edstarch 2 hours ago

I'm by no means anti-anything but I think what the comments are getting at is that these "world models" do not have a world model. It's a fundamental qualitative gap that no amount of compute has been able to close, just mask by everything else getting better.

This doesn't show up as much where the verifiable reward is "code compiles and tests pass" but you can still absolutely see it in things like movies, prose, or slide decks. Even frontier models are pretty bad at keeping track of narrative threads even as the technical quality drastically improves.

This begs the question of whether the gap can be closed just with more compute (presumably yes, or at least errors can be minimized beyond human capacity to see them) and is that going to be worth it with current tech (possibly no).

exit an hour ago

does your model of models admit the possibility of partial models?

the average human cannot vividly recollect a walk through a familiar neighborhood, much less invoke a coherent fantasy of going on such a walk. do they contain a world model?

tyg13 13 minutes ago

Must we, every time the limitations of AI are discussed, always imagine some simpleton human to defend it? It's trite and rarely adds anything to the conversation. The point is to judge the model on its merits. If this is a good world model, then it's a good world model. It doesn't matter whether or not a human can recollect every detail about a familiar neighborhood. It's irrelevant

kleiba2 2 hours ago

I agree. This is nothing short of magic -- or perhaps 95% of magic. Imagine yourself 5 years ago, and someone from today going back in time and telling you "hey, check this out, in just 5 years you'll be able to write this short text and a computer will generate this movie from it"...

Valakas_ an hour ago

People are emotionally driven. When emotions drive us to do something we will (unconsciously) find plausible justifications for it without realizing we're doing it.

Anti-AI crowd is anti AI. Maybe they were (mostly) happy with status quo and don't like change. Maybe scared for the future. Or any other reason. Went from "AI can't even tell what 2+2 is", to "AI can't even tell whether these simply connected smooth 4-manifolds are merely homeomorphic or actually diffeomorphic after stabilization" without batting an eye. The goalposts will keep being moved and the dismissal will continue.

onion2k an hour ago

It's a huge leap from 3 years ago, but not a huge leap from other current AI models. People who are deep in the AI rabbit hole have seen impressive generative video that has fewer problems (or possibly just better chosen examples).

ainch 28 minutes ago

My problem with it is the shift in focus. The original Genie was pitched as a simulator of the world that an agent can interact with to learn so generally that it could be deployed into the real world. This new version looks like a good, controllable video generator. The fact that you're comparing it to the will smith video, rather than a simulator, is indicative of the fact they've strayed from that original goal. I think that's a shame

recursive 12 hours ago

> Genie 4 has advanced audio capabilities

> Prompt asks for saxophone

Looks inside:

> Sound of a clarinet

Maybe Genie 5 will get it.

go_elmo 11 hours ago

Perfection doesnt exist - technology will never free us from the human condition & constant struggles...

recursive 10 hours ago

I ain't asking for perfection here.

chr15m 9 hours ago

A sultry saxophone riff would free me from the human condition & constant struggles. Come on Genie!

tclancy 6 hours ago

King Curtis said otherwise.

ghurtado 8 hours ago

I watched it on mute, and even so I figured it didn't sound great, given that the guy's fingers barely move at all.

ajjenkins 12 hours ago

It looks like they had a hard time with the magic wand, peacock-to-cat example. Despite using a very long prompt that repeatedly stresses that the video should look photorealistic and NOT like a video game, the output video looks like a video game. The model is clearly capable of generating photorealistic humans and animals, so I wonder why it struggled to do so with that particular prompt.

jaynetics 11 hours ago

I have no idea if that's the case, but it would be funny if it didn't support negative prompting and they got someone to write the prompt who wasn't aware of that.

Edit: Okay, I read the prompts and they use negative phrasing a lot, so I guess it does work, but boy, are these prompts laborious. Requirements are repeated ad nauseam. This model seems to be quite tone deaf.

chr15m 9 hours ago

It's probably trained in a video game-like environment.

unouplonk 7 hours ago

When people talk about "photorealism" it's to describe something not real (like video game graphics and artwork) that looks almost like a real photo/video. So you don't say that a real photo is photorealistic, and if you use that word when prompting models you end up making it not realistic.

mrheosuper 6 hours ago

> Prompt: A REAL, ultra-photorealistic, high-end 35mm cinematic

What do they mean "Real" here ?

unouplonk 4 hours ago

I think they wanted the output to appear as if it were captured in real life rather than a game engine, but failed to do so which ironically made it one of the less visually realistic examples

avinoth 4 hours ago

Probably too much of the training data that has Magic wands were from a video game.

AzatJ 24 minutes ago

I might not understand what "world model" means, but from my understanding world model is the model trained on real world data, so theoretically having all laws of physics baked in the weights. So perfect world model should not be able to make the video for given prompt, as it is impossible in real world and the only possible way it can appear is in a setting of video game or movie. So this is expected, doesn't mean that is the reason behind this particular generation.

daniel31x13 16 hours ago

Reminds me of a post[1] by Sam Altman in 2024:

> movies are going to become video games and video games are going to become something unimaginably better

Sometimes I really wanna skip 10 years into the future and see where all this eventually leads.

[1]: https://x.com/sama/status/1776083954786836979

sottol 16 hours ago

> Sometimes I really wanna skip 10 years into the future and see where all this eventually leads.

Sounds glib, but honestly ... more Ads :/

dotancohen 15 hours ago

  > ... more Ads
And they will be so severely targeted to you that you won't be able to identify that they are designed to influence your purchasing or voting decisions. And they will be of production quality rivaling the highest budget films - rendered on your own hardware.

MattDamonSpace 14 hours ago

Every ad since the dawn of time was designed to influence your purchasing decisions

dotancohen 14 hours ago

But you could identify them as ads and understand their purpose.

That will soon likely no longer be the case.

MattDamonSpace 14 hours ago

“The ads will get so good you won’t realize they’re ads and you’ll end up buying all this stuff without awareness of why you’re doing it”

Do you actually think this is going to happen *to you* or are you just speculating about all the idiot dupes out there?

AlexErrant 13 hours ago

This was already lost with product placements in movies/TV shows.

Jtarii 8 hours ago

Product placement is the most obvious form of "subversive" advertising you could have chosen.

thejazzman 6 hours ago

My 17yo niece shows me Nike ads on her phone, and when I ask her why she’s showing me ads, she gets upset and tells me they’re not ads — they’re web experiences.

What is obvious to you/us is not obvious to most..

extraextra 13 hours ago

Nowadays with so much "viral hacking" and "guerilla marketing", you have to be mindful about all content you consume

Perhaps only half of "ads" are actually marked as such

So, it won't change that much from today, the difference won't be as big as the difference between 2000s ads and today

anticorporate 13 hours ago

I mean, sure, some advertisers might get more sophisticated. The garbagefest of internet advertising won't go anywhere, though. It'll still be as bleak and obnoxious as always, because someone will always accept a buck to let you barrage their visitors' eyes and ears.

swiftcoder 13 hours ago

I submit that most people haven't been able to do that for some time now. Advertising wouldn't be such big business if it didn't work on a macro scale.

CooCooCaCha 12 hours ago

Nobody is saying advertisement doesn’t work.

Revanche1367 12 hours ago

How would we know if we can't identify them and they don't tell us? The ads are among us...

butlike 13 hours ago

The gameplay _becomes_ the ad. If you have a full sash of potions in every slot, they spell "C","O","K","E". The monster-bashing sounds sound like onomatopoetic "Apple!" "Goog!". The armor colors are the same as the NFL teams nearest your locale!

It will be a nightmare! haha

hypercube33 11 hours ago

Dont be silly, it will be on the companies hardware. We're pushed to a rent to "use" model in so many things now.

acchow 11 hours ago

Subtle product placements tailored specifically for you will be injected into movies and TV

Fernicia 13 hours ago

Such a boring knee jerk reaction to things.

ncr100 13 hours ago

In what sense, the commenter .. or the reality of Ads?

cgio 12 hours ago

That’s optimistic, assuming we are still valuable as consumers.

Jtarii 16 hours ago

> movies are going to become video games and video games are going to become something unimaginably better

This is the kind of detached from reality, devoid of humanity statement only a tech bro could come up with.

phailhaus 15 hours ago

It boggles the mind how these people can be so dumb. He literally does not understand why people enjoy movies.

gcanyon 14 hours ago

I for one would love to be able to experience Godzilla Minus Zero interactively. I get that it's different from movies. I remember seeing Avatar in 3-D and realizing that James Cameron was directing the audience's attention to a particular part of a scene by the way the 3-D focused, and it was a little off-putting at times. That's a small thing compared to what will be possible in a few years, but still -- being immersed in Avatar will be an amazing experience. I'd also love to see a version of Avatar written by '80s James Cameron -- he was a much better writer back then -- or maybe other, more skillful writers had greater influence on him? In any case, it's inarguable that Terminator, Aliens, The Abyss, and Terminator 2 are all better written than the Avatar films.

dogleash 14 hours ago

> I for one would love to be able to experience Godzilla Minus Zero interactively.

So would I. But I don't not want to experience it as a movie. It'd be something separate. Not an upgrade.

Which makes Sam's comment the inane blather of a pitchman. We don't need to bend over and try to steelman marketing dross. He doesn't care if that statement means nothing, why should we?

gcanyon 11 hours ago

Oh, I see your point. I didn’t think of “movies becoming video games” as meaning there’s no such thing as a movie anymore. Kind of like the false argument about evolution, “if we can from monkeys why are there still monkeys?”

Movies come from books, but people still read.

But I get the point.

Kotlopou 12 hours ago

More and more off-topic, but this made me wonder: this interactivization would work much better for some works than others. Many comedies are scripted so tightly that I can't imagine any wider world around them (also, on the other side, Memento), while something like Twin Peaks would be perfectly expandable into a world (if you somehow had David Lynch in a datacenter, which sounds oxymoronic).

gcanyon 11 hours ago

The problem with an interactive Twin Peaks would be finding your way out of it :-)

abletonlive 10 hours ago

Maybe you need a mirror. People are literally watching AI generated soap operas that have gone viral. Perhaps it's your lack of understanding that frustrates you

tclancy 6 hours ago

Do you know these people and have spoken to them?

abletonlive 4 hours ago

Yes, I've seen them watch it in real life too.

spwa4 15 hours ago

Why wait? It's become very clear already: https://kotaku.com/the-proliferation-of-copycats-on-steam-ma...

Instead of better it's become unimaginably worse since games can no longer serve as a means of self expression because the second you express anything worthwhile 100 people copy it immediately ... without you. It's like Disney (whose whole business model is copying public domain stories and music and ... but taking out the source and everyone who ever had anything to do with it). Except there's no longer one highly selective company destroying the world's culture one piece at a time, but 10000000 idiots looking to make a quick buck, destroying culture and self-expression like a fire raging in the rainforest.

There will be no more "celeste" games where you join for the platforming but stay for the (politically offensive to all sides) story, because AIs won't discuss the story as it's politically incorrect. Celeste is fundamentally about depression and anxiety, due to being transgender, and is about offending both sides of the argument. First, the main character is transgender, with zero explanation or need for explanation how far that goes, which of course offends conservatives. Second the goal of the main character is to run away from any provided help and professionals (which the director did too) and even under the most extreme of circumstances only reluctantly accept help from a family member that then promptly dies making things "worse".

The Qwen and other Chinese models (and ...) will refuse to discuss being transgender at all, and any western models will shut down any discussion of running away from help hard (because otherwise they get held responsible for the consequences, as has already happened)

(oh and that running away from professional help in psychological issue is actually observed to be a positive thing in almost all cases, in studies. The main way to make psychological problems worse is to let them fester and running away from help is time and time again observed to be far more productive than going to professionals and expecting them to fix things. Because that's an extreme human bias: it can never be (allowed to be) the right reaction to NOT do something about a problem, especially when countless people are paid to "solve" the problem. In other words: if you take people who expressed intent to commit suicide and compare the groups who "get help" and the group that successfully shut down help, less people actually go through with it in the second group, and worse than that, the more intense the help, the better the odds the patient ends up killing themselves. Right to the point that doctors sometimes assist such patients because after 2 years of attempts people live in constant misery and have caused enough medical damage that they will have constant pain or worse the rest of their life. And yet people keep forcing help on patients. Usually in response to an actual suicide where no help was provided. Then more help gets built, and 5 years later we yet again observe ... more suicides. But tell someone with an actual problem to avoid help and you'll be skinned alive for that)

So AI could never make a game like that. Not because it actually can't, or isn't capable, but because there already is a strong political bias, in every model you might use to make it and neither side is going to back down on their policies. The Chinese Communist Party is not suddenly going to change it's mind about transgenderism. And the western models are not suddenly going to openly discuss running away from psychological help, not even as part of a story.

So really, we've just lost these games.

mindcandy 14 hours ago

I get that AI anxiety is running high. But, this is doomerism running hard.

Needle in a Haystack Simulator is the new Threes! https://www.theverge.com/22914955/threes-2048-ketchapp-copyc... A very simple game to clone that gets 10,000 headlines because creators have always been anxious about cheap clones. And, anxiety drives the clicks that pay the bills.

Meanwhile, local models are already extremely capable and slowly shrinking their gap vs. frontier models over time. And, it has been long established that the censorship trained into those models can be disabled easily with open-source tools. De-censored models will happily dig into topics that push beyond the limits of sanity, let alone political pearl-clutching.

Besides that. If you want to write about some topic and AI doesn't want to help you, you still have your fingers. Type like a human and you haven't lost anything compared to when Celeste was made.

upmostly 13 hours ago

100%

Needle in a haystack isn't a game. It's a way to stimulate your brain for 30 seconds at best. It's not a game.

tclancy 6 hours ago

Man I really liked Threes.

fwip 12 hours ago

Hmm. Never heard of non-conservatives thinking Celeste was offensive. It seemed clear to me that a large part of her character arc was learning to accept help when it was offered.

0c3ca83 15 hours ago

So, people will be able to completely skip living in the real world, and instead spend their entire time plugged into a simulation, like a vegetable.

Sounds wonderful. May as well skip this and just spend my life hooked up to an IV drip of drugs.

siva7 15 hours ago

Sounds like the plot from the movie matrix. Only difference between the movie and our real timeline - the ai didn't need to enslave humans, we willingly chose enslavement by ai for ourselves by continuing our google subscription.

nilamo 15 hours ago

It also sounds like Ready Player One, where the real world is so shit, everyone spends all their time in VR, using rented equipment, making nearly everyone a slave to the corporations.

0c3ca83 13 hours ago

The people building AI must be deeply unhappy, and won't be satisfied until they impose their misery on everyone.

tsunamifury 13 hours ago

Ultra nerdy point: in the matrix it’s revealed that humans did in fact choose to join it. And the meta point was that most of them still would choose it over reality [1] every day.

[1] reality is also somewhat in question in the films universe

_diyar 13 hours ago

Is this from the original trilogy?

gretch 13 hours ago

There was a guy named Cypher who betrayed the humans and cut a deal with the robots to live in the matrix as a rich guy. He fully accepts the steak he eats is not “real” but he enjoys it nonetheless

rootusrootus 13 hours ago

It's from Matrix Reloaded, when the architect explains past failures of the matrix and that they only succeeded when they figured out that they had to offer a choice, even if that choice was subconscious. That nearly everyone accepted the matrix, and the few that did not escaped to Zion. That's the whole point of Neo, to manage the outliers and keep the system going.

At least that's my recollection. I've watched the matrix a few times :)

underlipton 10 hours ago

You are correct. And it's not that they chose for the Matrix to exist in the first place - humanity fought a brutal war against machine rule and lost utterly, and signed away their bodies under duress ("Hand over your flesh, and a new world awaits you. We demand it." -Animatrix) - but, at least according to The Architect, everyone within is presented with a chance to leave, one way or another. Most choose to stay.

It's worth remembering that the Matrix is an allegory for systems of labeling and control (notably, gender), which make life (and specifically life with others) easier, though not necessarily better. The Matrix sustains the large human and machine populations amidst Earth's ecological collapse; people who choose Zion choose a harder life where they are free to be themselves. However, when Zion grows large enough to threaten the system, the system comes after its residents and wipes them out.

One person's freedom is tolerable, even necessary for the system to continue; everyone's freedom leads to everyone's doom. The movies have some weird-but-rational implications.

...Sorry, I lost track of my point, which is that we're already in The Matrix. The Matrix is society.

georgemcbay 12 hours ago

Nothing in the original trilogy specified or suggested that humans as a group willingly joined the Matrix to begin with.

One individual human (Cypher) did choose to be plugged back in, though it didn't work out for him.

gcanyon 15 hours ago

People already do this in many video games. The simulation isn't perfect, and maybe there's a tipping point where the simulation becomes real enough that it (maybe) supplants "reality". In a sense, this is disintermediation: instead of actually riding horse, I can ride a virtual dragon. Does that make it worse, or problematic? Again, we already have this, for driving race cars, fighting in wars, etc. etc. It's just a matter of fidelity and immersion?

tsunamifury 13 hours ago

People do it in all forms of “cinematic world building” including amusement parks, vacations, games books movies etc.

Reality is very much blurry

booty 11 hours ago

    simulation becomes real enough
There's also all the ancillary activities.

Riding a real horse isn't just about the horse ride, right? It's about the trip to the horse farm. The small but real danger. If you're doing it on some sort of multi-day trip, it's about the memories you make with others, the romantic time spent with your partner at night, or if you're single maybe the hope of meeting a romantic partner. For some maybe it's even about doing things like cleaning the stables, which isn't intrinsically fun, but probably adds to the feeling of bonding with the horses.

(I've never ridden a horse. I'm surely wrong about some of those things)

There's also the "abundance issue" with simulations. Have you ever looked at your unplayed games on Steam, or a folder full of ROMs, and just had a hard time choosing or enjoying anything, because (a) there's so much there, nothing feels special and (b) even when you're enjoying one game, part of you is thinking that perhaps the next game is even better?

If things truly progress to Matrix-style simulation, I guess a lot of that is "solvable" by "just" manipulating/injecting memories. But I think that's how far a simulation would need to go in order to supplant real life experiences entirely.

Or, there's the even darker route, also explored by much scifi -- reality gets so shitty that nobody can really even aspire to an actual horse ride anyway, so simulations are all anybody has. A lot of people already live some kind of version of this anyway due to lack of funds.

Sorry for no coherent point. Just rambling!

fallat 14 hours ago

For some... that is sadly a better existence in cases.

butlike 13 hours ago

The Bliss IV is an upcharge subscription, though.

solyin 11 hours ago

This is why UBI bad.

0c3ca83 10 hours ago

Yes, but the other three options are AI failing naturally, AI being stopped, or people being unable to participate in the economy without UBI and starving.

Right now we're fully on track for one of several dystopias.

tclancy 6 hours ago

This is the worst philosophy course I have ever surveyed. Explain further. Your contention is that, given money people didn’t “earn” they will immediately do drugs?

lifeisloving 15 hours ago

Type of thing he would say.

Llms wont be able to create good games. Consider for a sec that there's like 500 "Great" games ever made, maybe more but not much, in some genres that number is less than 10. There is no training data, and its largely a matter of taste and culture that cant be represented/distilled into vector embeddings.

Eji1700 15 hours ago

While i generally agree, some of this tech could be a major force multiplier and lower the barriers to entry.

Even if you have a great game idea, it takes a ton of time and money to even get it off the ground, let alone get it coded correctly and maybe get the reach you want. A LOT of flash in the pan ideas probably fizzled out faster than they needed (most recently Among Us and Fall Guys come to mind) because they were built to ship, not to easily modify.

Tech like this could lower the barrier to smaller and more creative teams or even individuals and get some better competition in the area. Fighting games KNEW that rollback was the way looooooong before AAA bit the bullet and started making it standard, and they still fuck it up (and it probably would've taken longer if COVID didn't force the issue and punish those lagging).

That said 2 of the largest hurdles i've seen in everyone's "magically ideal" game are enemy AI and Plot.

Interesting and well designed enemy AI is still hard, and even games that did it well built the whole game around it (FEAR) and the system is vastly less impressive without that focus (Just Cause). I don't think we're anywhere near modern AI solving the issue of making a good AI system for a game due to design space problems, but it might.

Plot though...that's tricky. Everyone always says how cool it would be for everything to be like Mass Effect or more, with all choices mattering and everything interacting, but someone has to write that. AI is not turning out well though out plot points that don't feel like the equivalent of Bethesda mission creep.

Point of this whole ramble being that in arcadey/simple stuff I think we'll see a lot more great games (and would argue we already were with the growth of the indie scene over the last 15 years thanks to steam and other tools), but there's still going to be entire genres that are just miserable to develop.

jermaustin1 13 hours ago

I agree. Game design is what makes a good game, not the programming. And I'm actually excited about game designers and artists being able to take their independent ideas and prototype games in a day/week/month/year/whatever.

_--__--__ 13 hours ago

+1 on fighting games, an interesting trend in that genre right now is that many of the latest titles (realistically everything other than SF6) are having trouble with player retention, while AI-assisted netcode updates for old titles like SF4 and Tekken 6 seem like more compelling products

qlte 12 hours ago

Or, the lower barrier to entry crowds out the committed indie devs willing to invest years of their life honing their unique artistic vision for a game that might end up being a hit on Steam (among many other failures). The perceived odds of getting some recognition or even a moderately profitable hit go from "slim but possible" to "hopeless".

Because now their competition outnumbers them 1000 to 1, the competition isn't devs or artists but anyone with a phone, who can be from any part of the world who may not even speak the same language. Many to most of these solo "devs" aren't interested in games at all, and just hoping to rack up sales, ads, hype a crypto shitcoin launch or whatever. These slop games all have flashy attention grabbing visuals, slick product pages, five minute promo videos, with the games boasting 500+ hours of gameplay... of which 99% are recycled borderline unplayable trash.

The indie market for lemons stifles indie devs who struggle to find any audience, with modest dividends going to the most deceptive, scammiest solo sellers churning out 10+ titles per day (mostly 1:1 copycats of GTA/AAA games, psuedo-porn games, gambling games, meme/news cycle one-off games, etc). Middlemen like Steam print more money than ever as purchase volume increases while the indie gaming market becomes closer to the mobile games industry today.

The vast majority of the force multiplier value from AI is captured by the handful of AAA conglomerates who follow the tech monopoly strategy of maintaining market share by constant acquisitions and collectively control the most valuable IP while constantly reducing headcount thanks to models like Genie.

But who knows. It just seems like wishful thinking whenever I hear talk about how AI will empower the little guy to take on Goliaths considering the huge amounts of capital driving AI research and products are coming from those very same giants.

com2kid 12 hours ago

What makes a good game has changed over time. Pacman is, honestly, boring as shit now.

Mappy, weirdly enough, holds up well. Bubble Bobble, still good. Mortal Kombat 1, meh.

Some of my favorite classic games, almost unplayable now. Tastes have changed dramatically.

Movies are the same. Very few movies hold up after multiple decades. Some do. But even some great ones don't.

zeroonetwothree 9 hours ago

I don’t really agree for movies, basically my entire top 50 is pre-2010, many of my favorites much older.

mrheosuper 6 hours ago

Their "good games" is different from our "good games".

To us, games like BG3 or E33 are masterpiece, but let take a look the most profitable games, GTA V, that is their "masterpiece". R* Knows this and high chance GTA 6 will continue this trend, a passable story combined with top notch graphic and physic, which both AI is really good at already

roncesvalles 15 hours ago

Video games are already movies that are video games.

oceansky 14 hours ago

The ending cutscene of Metal Gear Solid 4 alone is a full feature-length film.

loeg 13 hours ago

(And it’s annoying as hell if you actually want to play a game rather than watch a movie.)

phoghed 12 hours ago

There’s no end to games with near or actually 0 story/narrative.

loeg 11 hours ago

Games can have a story/narrative without extensive scripted cutscenes! These things are almost entirely orthogonal.

garrickvanburen 13 hours ago

10yrs isn't far enough. 2016 wasn't that different from today relative to media.

vel0city 13 hours ago

Practically nobody consumed short form TikTok-like media in 2016. Now it's a highly dominant type of media.

butlike 13 hours ago

Untrue. Insta stories were pervasive.

vel0city 12 hours ago

Instagram Stories were radically different in 2016 than the reels of today. They were far more personalized (less algorithmic public content), slideshow-like updates. Ten second max video clips, with most being just images. Ephemeral as well, where they'd get removed in 24 hours.

It's not the same at all.

phoghed 12 hours ago

And that’s not even close to the short form 90 second micro dramas that are already super popular in China and are ramping up elsewhere. And this category is now dominated by AI

fwip 12 hours ago

All the kids were on Vine back then, weren't they?

vel0city 12 hours ago

Many kids were, sometimes. Also, Vine was still pretty different from modern short form content, being capped at only a few seconds of length. Now most people consume tons of short form content, with many being 30s or more. It's pretty radically different in terms of what most people consume.

mrheosuper 6 hours ago

BS, People already binge watching youtube back in the day. It's just the content is not as toxic as it is recently

vel0city 5 hours ago

Regular YouTube isn't the same as YouTube shorts. It's a vastly different product.

mrheosuper 4 hours ago

Short, <5 min video has already been a thing on youtube before tiktok. The most memorable one to me is "cat meme" and "failarmy"-style one.

vel0city 4 hours ago

It's still a radically different thing. It wasn't nearly as algorithmic. The interface and engagement was different. And the number of people consuming it all the time is totally different.

If they were really the same, why was there so much uproar over how annoying Shorts was when it was originally added?

How can you honestly think YouTube in 2016 was practically the same as Tik Tok? Why would these other social media companies spend so much trying to change to copy their same strategy if they were all already the same?

Short form content is radically different today than what it was in 2016. It's produced differently. It's presented differently. It's consumed differently. The audience is different. It's pervasiveness in society is different.

zeroonetwothree 9 hours ago

We’ve seen a lot of changes since 2016 including the rise of short form video, podcasts, audiobooks, music streaming, substack, even vinyl is up 3x (!)

captainclam 12 hours ago

> movies are going to become video games and video games are going to become something unimaginably better

God what an annoying thing to say. Suggesting that movies will essentially become games, or that future video games will be unimaginably better (presumably because they are driven by generative world models) betrays such a surface level appreciation for what makes art and culture and all this humanity so beautiful as it is.

The entire point of movies is the deliberate choices of the filmmakers! Movies will not be improved by our ability to choose what the main character looks like or add a style filter. Super Mario 64 is great because it is an expression of the very hardware that constrains it. Inevitable future versions where anything can happen because someone hooked the ROM up to a generative world model won't be better for it.

I agree that this technology is absolutely world changing, and am cautiously eager to see what comes of it, but it just bums me out, perhaps needlessly, that the people at the helm can be so artless, unreflective. Whatever.

soundworlds 12 hours ago

Sam had OpenAI start the Ghibli style image-gen (movies that are specifically loved for their artisanal quality). The man has patternly failed to read the room around culture.

eru 8 hours ago

Why? Customers lave the Ghibli style image-gen.

pigpop 6 hours ago

You don't understand, the important room is the tiny one in back not that big arena with ticket sales in front. /s

baby 6 hours ago

the Ghibli stuff was awesome, and I agree with him on video games

noduerme 12 hours ago

We've been living in a world of videogame-like FX movie slop for at least 20 years now, without the help of AI. Try to find insightful reflection of humanity and truth in a Marvel movie... God help you. It's as boring as, well, watching someone else play a video game.

It turns out, some people like that. A lot of people like it, presumably because it's fast and stimulating, and everyone's a sucker for wowing FX even as movie FX have gotten worse and more or less converged with video games.

What's lacking in these movies isn't so much plot, it's character and thoughtfulness. They tell us nothing about ourselves.

From an art history class, long ago, I remember the explanation of how classical Greek culture degraded into depictions if "pathos", visible in changes in the sculpture, and how that heralded more or less the decline of the civilization. It seems obvious to me that we've undergone a similar transition. And the thing is, it's not the technology itself, which could be used to produce meaningful art. It's the lack of thought on the part of the creators and the audience.

captainclam 12 hours ago

> And the thing is, it's not the technology itself, which could be used to produce meaningful art.

Exactly. I am not de-facto against the use of AI in art. But artful use of the medium is sparse at the moment.

pimeys 12 hours ago

And then look into all the good movies in Cannes every year. Or subgenres even in us such as horror. Very far away from slop...

jasondigitized 10 hours ago

This. There is amazing art everywhere right now but somehow it's all slop. Nothing but anecdotes. Meanwhile some friends are in a bedroom studio as we speak creating Aja.

adriand 11 hours ago

> Try to find insightful reflection of humanity and truth in a Marvel movie... God help you. It's as boring as, well, watching someone else play a video game.

It’s so true. The only time I watch one of these movies is when I’m stressed and exhausted and want something so dumb I’ll fall asleep in 20 minutes.

When it comes to these “worlds” that are generated, there’s no there there. I’ve tried various of these and after three minutes I close the browser. Walking around my neighborhood is a million times more interesting. Whereas the creator-constrained and -designed experiences (GTA comes to mind) actually deliver something engaging.

underlipton 10 hours ago

>Try to find insightful reflection of humanity and truth in a Marvel movie...

I can name several, as well as something profound to be discovered in the execution of the MCU as a whole, but perhaps more salient is why so many people feel the need to tear down the straw man version of Marvel that they have in their minds.

...Oh, fine, I'll give you one:

  "What is grief, if not love persevering?"

Timwi 8 hours ago

How is it a strawman if I've seen plenty Marvel movies and report on my experiences?

api 10 hours ago

That’s what led me back to books. Character, plot, ideas, coherence. I also love great prose.

You occasionally see thoughtful movies. Many of them are unsurprisingly based on books. The horror genre has become this weird eddy of creativity too with interesting characters and plots and some surprisingly good acting. Of course you’ve historically had innovation in that genre, often ignored because it’s horror and thus low brow by definition.

My take on horror being creative is that it’s like old school punk, pulp novels, zines, underground music. The key there is that these are genres and styles that give you permission to suck, and therefore permission to try stuff.

If it must be high art or it must gross nine figures, you can’t suck. So you can’t innovate.

ghurtado 8 hours ago

> Try to find insightful reflection of humanity and truth in a Marvel movie...

Why would you look for that in any standard action movie?

Not every movie needs to awaken your soul to some big revelation about the universe.

The industry is called "the entertainment industry" for a reason. People are able to be entertained without deep philosophical introspection.

tclancy 6 hours ago

That would be a gotcha if anything else was making its way into theaters/ mass consciousness now. What are the highly anticipated movies? Spider-Man and a remake of some supposed epic from a while back.

Larrikin 11 hours ago

The Orville show explores this idea, before LLMs became a thing. Simulators become the replacement for movies, but the simulations are still designed by a person (or alien).

The concept feels more like a video game than a movie in the show, but presumably you could program the simulation to happen around you instead of you moving through it.

LogicFailsMe 10 hours ago

there was a TV commercial in the 1970s that suggested this would happen in the future. Knowing Seth MacFarlane, that's where he got the idea.

jasondigitized 11 hours ago

Radio -> Silent Movies -> Talkies -> Movies -> Video Games -> ? Why is this annoying? We are moving toward greater immersion through technology.

fwlr 11 hours ago

Those are just five separate things. Putting arrows between them in the order that an immersion-seeker might rank them doesn’t mean that it’s actually one thing that became each of the five things, it just means your ability to appreciate those things is limited to “how much can this technology immerse me (or someone else whose money I want)”. This is annoying and artless and leads to claims of “no appreciation for the thing”.

afavour 10 hours ago

Except that movies don’t replace video games. They’re entirely different mediums.

altmanaltman 10 hours ago

Because radio is not the ancestor of video games. Even if you wanted to make the case, it will be painting -> photography -> silent movies... not radio. You can't bunch two different disciplines as related to each other like this even if both of them are art forms.

We still have podcasts but you think radio led to video games?

pigpop 6 hours ago

In the sense that it's another medium for telling a story to a wide audience it did. On the technical side, radio communication contributed to the development of networked communications and is still in use in electronic communications so it also made video games possible. You could also do a deep dive on how mass media in general was influenced by techniques first developed for radio plays e.g. the use and creation of sound effects, changes to scriptwriting, adapting the idea of serialized publications to episodic shows, etc.

itishappy 10 hours ago

This is the trend of available technology, not a ranking of any particular entry. A great radio show will not automatically make a great movie, for instance.

As an example, while Hitchhikers Guide to the Galaxy is available in at least 6 different forms of media, the movie is by far the worst.

tclancy 6 hours ago

They are all capable of art. Sam Altman saying how things will be in the future of two mediums he doesn’t work in says something very loudly. You just have to choose which thing it is.

reilly3000 11 hours ago

Make something beautiful, with or without the new tech. You and the rest of us will be better for it. And the investors are damn desperate for something to really resonate with the people who experience it.

tclancy 6 hours ago

This. Do instead of consume and we all get a little better off.

everforward 11 hours ago

Some movies and some games (or parts of games) really are just for fun. Eg a lot of Bethesda games would improve if you could do a randomly generated storyline on your 4th playthrough, and WoW has 0 storyline to their dailies. It could be kind of fun like a fortune cookie to get a random story. I don't expect art, but it'd be funny to see if it made up a meme-able story.

An awful lot of mainstream movies do have fairly trite plots, with a predictable film style. That's not entirely hate, sometimes I really want to see Michael Bay blow up half of LA. I don't think the next Fast and Furious movie would suffer horribly from AI writing, it's never really been an "art" kind of series anyways.

pigpop 6 hours ago

That reminds me, has anyone made Ow! My Balls! using AI video gen?

yieldcrv 10 hours ago

I understand but I wouldn't dismiss how consumer choices already contribute to this

Younger people I know, and market to sometimes, literally avoid "plot based media" in favor of brainrot. Akin to what my generation used to call "sooo random"

People catering to it earn a lot. They don't identify as directors, but they are. They don't identify as artists either. They identify as influencers and brands.

You will never be the generation they engage with. I don't expect to base any of my choices in following trends looking for opportunities to be contingent on your affinity for movies and first/third person games.

Even when it comes to spending, they are a powerhouse because parents nationwide and worldwide give them their weekly allowances in platform credits, with no further accountability on how it's spent. There is a large audience already, trends that are full economies within a few months instead of needing to wait an entire 12 to 20 year generation for the audience to have independent purchasing power.

That's what is happening and why someone with even greater perception than me would say things that seem out of touch, but are closer to reality than you'd realize.

api 9 hours ago

“Plot based media” you actually heard someone say this? Like it was a bad thing?

GenZ is culturally destitute. It’s shocking and sad. Every time I think no I must just be old and I don’t know, I go and dig and… very little. There’s just not much there except brain rot and blather and music that’s absolutely derivative of previous music at best. At worst it’s musical brainrot, like “phonk” inspired stuff.

I fear GenA will largely be in the same boat.

It’s scrolling and algorithms. People blast weapons companies and stuff like Palantir or Flock or whatever here, and for rational reasons, but infinite scroll plus engagement algorithms has done more harm to humanity at scale than any of those.

yieldcrv 9 hours ago

> “Plot based media” you actually heard someone say this? Like it was a bad thing?

yes, and its Gen Alpha that says it. they're just young though, but they are in aggregate an independent spending powerhouse

api 8 hours ago

That’s less alarming since they are young.

I still feel like the cultural output of GenZ or lack of it is worrying. Compared to every previous generation by their age, I just don’t see a lot.

I will wait though. Maybe they will get over whatever it is.

chasd00 6 hours ago

> GenZ is culturally destitute

And video killed the radio star. Kids these days, man.

johnfn 10 hours ago

Do you think that Super Mario Odyssey is better than Super Mario Bros for the NES? Is Breath of the Wild better than the Legend of Zelda? I mean -- take off your nostalgia-covered glasses and imagine if you handed them both to a kid who had seen neither which one they might be more interested in. Why do you think that is?

ChickeNES 9 hours ago

Odyssey is better than SMB, but OOT-WW-TP are all better than BOTW (I consider it and TOTK to be the worst games in the series).

tclancy 6 hours ago

Is your contention better graphics are implicitly better? Does this mean movies in color are better than any movie in black and white? Also, are kids an amorphous blob? How should I know what a kid might like better?

johnfn 5 hours ago

Maybe just imagine what one might think? How would you feel if you hadn't eaten breakfast?

godshatter 10 hours ago

> I agree that this technology is absolutely world changing, and am cautiously eager to see what comes of it, but it just bums me out, perhaps needlessly, that the people at the helm can be so artless, unreflective. Whatever.

This is something your average person can play around with. The filmmakers have been fumbling the ball a lot lately (not all the time, though) and I can't wait to see what rises out of the average populous. Lots of crap expected, for sure, but there will be gems in there that I'm willing to bet will blow away what we've seen in the industry. Kind of how indie game companies are eating AAA's lunch lately.

NothingAboutAny 7 hours ago

yeah some friends of mine in game dev are a bit doom and gloom about all this and I need to keep reminding them that the hard work is making the million decisions that communicate the vision, the code/assets were never really what people were buying your game for. Even assuming an AI could do literally every technical part of game dev someone (for now) needs to sit there and go "nah this part doesn't feel right" and "that boss 2nd phase opener attack is too long" etc. until AI can also answer those questions and intuit what is good and bad taste there's still stuff for game devs to do. "minecraft in skyrim" is cool for about 10 seconds till you think about actually sitting down to play it.

zf00002 7 hours ago

Yes, Opus 5.5 can build out quite a bit on its own that is super impressive when you first look at it. But spending just a couple minutes will make you realize dozens of things that are off.

pigpop 6 hours ago

They're getting surprisingly good at identifying why things don't seem right. I came back to an old game project that I had shelved due to the core game loop not feeling right and I decided to just ask Astra to analyze the gameplay and figure out what was wrong and it was able to provide a good direction to take it that also works well with the game mechanics that were already in place.

The new Terra 6.1 is pretty good at doing user testing as well via computer use, going through all the features and noting any bugs or inconsistencies.

It feels like we might be on a trajectory that takes us to a place where someone can just say "I'm bored, make me a new game" and then provide minimal feedback like "this isn't fun, make it better" and get an entertaining game without a lot of iteration. Of course we'll still have games that come from human ideas as well but vibe games seem like they're here to stay.

NothingAboutAny 5 hours ago

I'm not so sure, I've made an autobattler and even recently using Astra to come up with new mechanics or cards they're usually always bad as if it doesn't "get it" even if I feed it all the current cards in game and say "like this, these are good because of x and y." When brainstorming, I usually get it to generate 20 ideas and then I come up with something entirely new based on bad stuff it responded with. I've never been able to actually use its ideas verbatim.

I'm not sure if this is a limitation of the tech or whether it will eventually have "taste" in such nebulous domains as "what is fun." They still can't write funny jokes despite trillions of dollars of training because even though there's plenty of funny material and discussions on what funny is, I guess it's still kind of a human thing.

andsoitis 4 hours ago

> not feeling right

That came from you. And it’s a deep thing.

viktorcode 12 hours ago

It will lead nowhere. Graphics intensive video games as interactive environments benefit from efficient rendering done by hardware a fraction of the cost of what a neural network requires for the same output. This is a business dead end.

dezsiszabi 11 hours ago

It will lead to garbage.

Also, does anyone want movies to become games? I don't. I want movies to be movies. Good movies. With interesting stories, beautiful artistic cinematography, great characters, moving paintings as Lynch said it.

If I want games, I'll play games.

mohamedkoubaa 11 hours ago

People still love oral story telling (standup). Adding more immersion doesn't necessarily enhance the experience.

Fricken 11 hours ago

With VR coming and then going technology has shown itself to hold within it no more immersive capability than a good book. It is not about rendering firepower it is about hitting the right notes.

Mobius01 11 hours ago

For me, this does nothing. I am attracted to film and gaming for the artistry and deliberate choices made by the authors. A synthetic approach may be stimulating but I find it ultimately void.

reilly3000 11 hours ago

Like, movies sometimes have alternate endings. What if they were more choice driven, and replayable. Video games have remarkably dumb ideas that keep persisting, like you can encapsulate all that is “Health” as an integer. Instead games can be an aggregation of entity bound micro-simulation that create emergent scenarios, yet follow the laws of narrative collectively. Games that build themselves. Worlds within worlds kinda jazz.

talon8635 10 hours ago

Great, I guess I can say bye bye to movies

randallsquared 7 hours ago

> Sometimes I really wanna skip 10 years into the future and see where all this eventually leads.

Either the desert of the real, or something unimaginable to Mk 1 humans.

SXX 12 hours ago

Surprising how Tencent's HY-World 2.0 open weights world model didn't get as much attention:

https://github.com/Tencent-Hunyuan/HY-World-2.0

danpalmer 10 hours ago

Is it surprising? Looking at the demo videos I can absolutely see why it didn't get as much attention. Not that it's not impressive, it is, but these are in different leagues.

godshatter 10 hours ago

Still, it's local, and I can't wait to see what it can do now that I know it exists.

smusamashah 16 hours ago

A big chunk of the right side of castle disappeared, including catapult, when camera turned back while flying on dragon. See 1:25 to 1:29. I was not expecting this to happen in a "world model".

ksec 16 hours ago

I was under the impression he has already fly past the catapult.

OkayPhysicist 15 hours ago

That entire clip looks like it's straight out of a complete bargain-bin videogame. The weird smoothness of the ride, the pivot in mid air, the wings apparently don't have collision with the poles they fly past.

Definitely wouldn't have been one of my picks to show off my fancy new model.

hxugufjfjf 15 hours ago

the goal posts have definitely moved since the original will smith spaghetti video huh?

culi 15 hours ago

The labs are the ones moving them. We're all just measuring against their own, exponentially growing, claims.

OkayPhysicist 15 hours ago

Oh yeah, don't get me wrong "bargain-bin videogame" is a wild step up from "accidental amorphous horrors that defy description". It just jumped out to me as looking unusually bad compared to the other samples they provided. The stained glass deer, for example, was awesome.

mattlondon 13 hours ago

Getting good quality dragon POV flight data for SFT must be really hard.

dantillberg 14 hours ago

There's also a whole extra bonus castle that appears to the left when the camera looks left around 0:22. Which is amusing both because it wasn't there on the initial approach, and also because nobody puts two castles each with their own distinct curtain walls right next to each other like that.

Rooster61 13 hours ago

"Storm the castle!"

"Which one!?"

JDups 14 hours ago

The 80's Japanese train station clip also had the conductor speaking clear english in an accent I can't quite place. Slight British tinge to it but not really? Not sure. The ambient audio also makes no sense.

I've seen weird stuff in images that OpenAI sends me in it's promotional emails too. I would think that if you were trying to show off you'd make sure there's none of these obvious AI issues in what you choose to show off with. Maybe they don't really care? "Gemini choose 10 scenes that would be impressive for our announcement and add them to the post."

prodigycorp 4 hours ago

The accent is received pronunciation, like Tom Hiddleston. It sounds like Tom's voice. Perfectly normal British accent.

empath75 13 hours ago

It is always incredible to me how quickly we go from "this entire technology is pure science fiction" to "nitpicking over details"

Pedro_Ribeiro 13 hours ago

It's not, it's just that hacker news is a hyperbolic bikeshedding chamber.

smusamashah 11 hours ago

I am disappointed mainly because current video models are way more consistent these days. This being a new release, I was expecting more than few seconds of consistency in the scenes.

leobg 12 hours ago

The oddest thing about this, to me at least, is that they pick that as their showcase. Did they themselves not notice? Or did they think their potential customers wouldn’t? Not sure really which of the two is worse.

toddmorey 12 hours ago

Neither one: I think this is the best output they could get.

jpadkins 7 hours ago

customers? You can buy Genie? It's still very much in tech preview, research phase.

extraextra 10 hours ago

In the original dragon clip, at 0:29 we can see a square tower in the right side of the screen

As he passes by the tower, it becomes round, by 0:40

sosodev 14 hours ago

Cool demos, but does anybody else find it troubling that companies keep claiming this tech can train robots? It’s so obviously not representative of the real world.

ActionHank 14 hours ago

Elon revealed to the world that you can just lie and people will give you money, so now they all lie.

solyin 11 hours ago

Elizabeth shows us that it has to be the right lie though.

overfeed 14 hours ago

> Cool demos, but does anybody else find it troubling that companies keep claiming this tech can train robots? It’s so obviously not representative of the real world.

A proprietary version of this technology is already training Waymo's robot cars. Waymo blogged about their DeepMind-provided world model a year ago.

> It’s so obviously not representative of the real world.

That entirely depends on the use-case and level of granularity needed, doesn't it?

sosodev 14 hours ago

Isn’t the Waymo version used for some small portion of the dataset to cover edge cases that they have no real data for?

This blog is suggesting that we could train robots using only a world model.

> Do you have a basis for this idea, or it's a gut-feel?

My basis is that I’m a real human and these videos look far more like bad video games than the real life I’ve experienced.

overfeed 11 hours ago

Apologies for the incidindiary wording of my initial concluding question (which I immediately edited to be less flamey, and hopefully more cogent).

> Isn’t the Waymo version used for some small portion of the dataset to cover edge cases that they have no real data for?

The usecases in the blog post[1] paint a much more expansive picture of how Wayne used Genie 3: including enabling transfer learning to convert single-camera dashcam footage into simulated full-take sensor data (multi-camera and Lidar), which is extremely valuable.

> My basis is that I’m a real human and these videos look far more like bad video games than the real life I’ve experienced

1:1 fidelity isn't required for a lot of training tasks; for instance, computer vision can do a lot with 32x32 resolution images, which is trash quality to humans. I think the potential customers for this technology will constrain the model to fit their use cases.

1. https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-f...

whywhywhywhy 13 hours ago

Train robots feels like the academia justification excuse when we really know the value of this will be entertainment.

Revanche1367 7 hours ago

And warfare of course, the stuff they won’t openly talk about but we might find out about months or years down the line when it’s used to destroy another school or hospital with people inside.

TomGarden 14 hours ago

This stands out to me too, it seems to be representative of physics the way a video game is representative of physics, likely less so given the non-determinism

arjie 13 hours ago

Subreddits where SolidGoldMagikarp was counting to a million in comments were used to train a machine that then writes web pages that more machines are trained on. The sheer volume of data with sufficient verisimilitude generated by these models may well work to train robots. It might not, but I think it might well work. The idea that things have to be high-fidelity high-quality to yield good results has clearly not held up in other domains.

Timwi 8 hours ago

Has anyone ever tracked down SolidGoldMagikarp and interviewed them? It's such a uniquely bizarre claim to fame.

jayd16 12 hours ago

I guess they want military contracts or something.

kragen 11 hours ago

You can get useful levels of robot training out of Super Mario Bros 2; see John Carmack's talk from last year: https://www.youtube.com/watch?v=4epAfU1FCuQ

When your training simulation fails to reproduce certain features of the real-world environment, your control model is likely to have trouble with them, so more realistic simulations are helpful, but even fairly unrealistic training simulations are pretty useful.

In general, training neural networks to control robots is going to require simulations, ideally differentiable simulations. Even if they aren't differentiable, though, you can SGD your simulated training runs across a data center in a way that you just can't with training runs on Roombas.

killerstorm 11 hours ago

Gemini Robotics is a thing: https://deepmind.google/models/gemini-robotics/

They clearly know how to train robots. Unless Genie is a misdirection...

gradascent 16 hours ago

> Genie 4 is natively multimodal, enabling audio-like music, ambient noises, and interactive dialogue

What on Earth is audio-like music? Do they mean music-like audio?

mailarchis 16 hours ago

probably meant "audio like music, ambient noises, and interactive dialogue."

moritzwarhier 15 hours ago

or just "music-like audio"?

thenthenthen 16 hours ago

Audio like: music, ambient-noises etc

vitorfblima 16 hours ago

As opposed to video-like music...

LoganDark 16 hours ago

That was probably meant to be an em-dash, or have spaces around the hyphen.

moritzwarhier 15 hours ago

Have you listened to "music" created by non-specialized models that use WebAudio to create?

It seems like a good descriptor to me! ;)

siva7 15 hours ago

I'm blessed to see that even google let their most important marketing prosa be generated by ai models without any proofreading from fleshy humans.

sbrother 14 hours ago

That isn't a mistake AI would make though -- it's something a human would accidentally do when replacing em dashes with hyphens

fwip 12 hours ago

Which they would do if the text was LLM-generated and they wanted to disguise that fact. Or have a vibe-coded script to do the same.

chis 5 hours ago

I'm sorry but this comment is idiotic on so many levels

strangegecko 14 hours ago

It could have been a human trying to justify their existence. "no no, I wrote this ad copy myself: look, no em-dashes!".

chis 5 hours ago

Quite the reverse honestly, I found it really funny that they didn't bother to have an AI proofread it before sending out

angusturner 6 hours ago

I think its a useful exercise to try and name a cultural artifact (picture, video, game, music, book, etc) that was improved, or made substantially possible, by this technology. Ideally something that has moved you or provoked a lasting response.

Conversely, try to think of examples where Generative AI has betrayed a lack of creativity or care from the creator, and thus left a sour or ambivalent or impression.

I find the former impossibly hard, and the latter depressingly easy. Do others feel the same?

Zambyte 6 hours ago

By Genie specifically? Or by generative AI in general?

If you mean world models like Genie,I don't know. If you mean the latter, I have definitely used software that I have enjoyed that I do not believe would have been possible without generative AI.

Fluxer is the first Discord competitor that when you show to someone they can't say "well Discord does X better", and it was largely made using AI.

Herdr is designed for AI usage, but I actually really like it even for just normal terminal multiplexing. It was surely made with a lot of AI.

I have seen people make incredible things at my work that have actually solved multi-year long pain points that we've never had the resources to address before.

I have used AI to patch and revive a bunch of small services like chat bots or web services and such that I had made and had decayed into failure over the years.

Sure, it's easy to point at people using AI as a megaphone for their lack of care. But I don't think it's impossibly hard to find people doing good things with it either.

angusturner 5 hours ago

Software might be the exception, but I think some skepticism is still warranted.

When software is hard there's a kind of filter; a good piece of software means a human/team behind it with grit and care and user empathy. You can have some* confidence in the continued stability and maintenance of the software. (*relatively speaking, and with huge error bars).

Without knowing the details of Fluxer, if someone tells me about a vibecoded Discord clone, my immediate thoughts are like: - how much thought and care went into this? - how much work from Discord has been cannibalized? - will the authors be around next week to keep maintaining and making improvements and thinking deeply about their users?

I have also seen a lot of fantastic demos and stuff with AI coding. I use AI coding all day. I just think there's a weird gap still, where code and images and text are all "cheap", but none of this has translated into anything I personally use or care about.

demibabs 5 hours ago

Unironically, Tung Tung Tung Sahur and some funny music video about p(doom). But yeah that’s basically it.

Andrex 5 hours ago

Throw a gifted storyteller at any medium and they will produce something worth paying attention to. AI generated content has not had that moment yet. I'm not sure it will ever, but it's worth thinking about.

It took the medium of film ~50 years to find Hitchock and ~75 to find Spielberg.

angusturner 5 hours ago

I have thought about it.

I'm encouraging others to do the same and be honest with themselves about the direction we're headed.

chis 5 hours ago

They're not really promising to do that. It's not even clear this model will be meaningfully commercialized. The key line is "Understanding and simulating the world is a crucial aspect of building AGI". This model will be used for research and robotics, and maybe the training of further models.

angusturner 5 hours ago

Without getting into a larger argument about whether this is the correct approach to building AGI, I think its reasonable to ask people to engage with how this technology gets used in practice, besides its nominal purpose of "building AGI".

The predominant way people engage with this technology right now is through slop content in their instagram feeds.

(Btw I say all this as someone that has worked on generative models for 10 years).

CosmicShadow 5 hours ago

There are tons of cool, creative, funny and wow stuff being done with AI. A third of my Instagram feed is AI creators and some of the stuff they do is mind blowing, but even when it's not super impressive, some of it is just so creative and well done. Saiyenfeld is amazing (DBZ Seinfeld mashup by grickusai). It's taking a medium that is familiar, putting a spin on it and doing it well. You can do things that you couldn't do otherwise. People with interesting concepts can finally get them out of their head into something really interesting. People are so doomer and depressed, but they purposely don't see the stuff that is just fucking fun. I spend all day with a 5090 and courses and I still can't make stuff as good, creative, cool or funny as these people who actually have those talents and they are just fuddling through with token services.

If you want to get inspired go to civitai and look through the top stuff and be wowed. Maybe they didn't draw it, but they figured out how to make it happen and when you look at enough generated stuff you can tell the average from the holy shit. It's easy to get inspired by what people can come up with and want to do something yourself, which is a positive impact I'd say.

angusturner 5 hours ago

I'm glad you feel this way.

I can't personally relate, and I think its kind of telling that I'm being down-voted for simply asking people to engage with this thought experiment.

rohin15 41 minutes ago

I agree, I don't understand why this technology has so much energy put into it. Just because we can doesn't mean we should?

pandepratham 2 hours ago

This is going to transform how we create games, movie content, and interact with virtual worlds, as well as those born from our imagination. You have control, like a simulator where you can close your eyes and immerse yourself in artificial worlds that feel incredibly real. It’s crazy how fast things are changing.

kouteiheika 16 hours ago

Looks cool, but it's very hard to get me excited about yet another proprietary model for which absolutely zero technical details are released (not even the number of parameters), which is safetymaxxed to the limit, and whose usage quota will (most likely) be so limited that it'll be effectively useless for anyone who doesn't work at Google or doesn't have infinite money.

estearum 16 hours ago

What an insane set of requirements for a frontier technology and your excitement by it.

alex_sf 16 hours ago

I mean this doesn't seem very insane? Basic info about the model, the ability to actually use it. Google in particular is awful about getting access to their models from the UX side: I don't even bother trying them out unless it's via openrouter.

lukan 16 hours ago

Yeah, I want that too, including the weights and training material. But I am still exited by what one could potentially do with it, by looking at the prompts and generated videos, even if it is cherry picked.

I-M-S 16 hours ago

The future is coming by appointment only.

zhengyi13 15 hours ago

I think this might be what Gibson meant by "... it's just not evenly distributed"

dack 16 hours ago

i think he's bummed out that a cool thing has shipped but: 1. he doesn't get any information about how it works 2. he doesn't get to use it

sure, it's still a cool accomplishment but i can understand being a little bit frustrated / not as excited for such an announcement.

estearum 15 hours ago

Most cutting edge technologies through history have been 1) somewhat opaque and 2) narrow/exclusive in their deployment. Historically speaking, that's virtually synonymous with "cutting edge technology".

Whining that I, a random Internet user with limited budget, usecases that the researchers don't care about, and no connection to the researchers, don't get technical details (??) or access (??) on day one is just profoundly goofy shit.

Obviously being able to use these things right away would be more exciting. But to be unable to get excited by advancements we can't immediately use is... quite entitled.

dotancohen 15 hours ago

Most cutting edge technologies through history did not have near-peer widely-deployed open competitors. This technology does.

visarga 15 hours ago

> is just profoundly goofy shit

Why not expect it? It's what most model releases do.

seanhunter 15 hours ago

It’s not an exciting advancement if it’s just the AI equivalent of google wave. It’s totally reasonable to be skeptical of marketing and want to try something for yourself.

adamrezich 14 hours ago

Absolutely no need to slander Google Wave like that.

taytus 13 hours ago

Oh, but there is, good sir. There is.

estearum 14 hours ago

Fake hacker thinking Google Wave wasn't released to the public lol

seanhunter 14 hours ago

Google wave was eventually released to the public but initially it required an invitation. So if you had a friend at google you could get in but if not you were out of luck. This killed early momentum and when they eventually opened up the product was dead on arrival.

jcelerier 11 hours ago

.. what was wrong with google wave? I kinda miss it

kouteiheika 15 hours ago

> But to be unable to get excited by advancements we can't immediately use is... quite entitled.

Well, I didn't go knocking on Google's door asking them to give me access to their fancy models. It's them who came up to us saying "hey, look at the amazing model we have here; too bad we won't tell you anything about how it works nor even let you access it". Entitled you say? Then maybe don't dangle a carrot right before my face, and then complain that I would like to eat it?

estearum 14 hours ago

Then don't click on the link homie

"Don't talk publicly about things I personally cannot use right now" is peak entitlement, yes.

kouteiheika 14 hours ago

> "Don't talk publicly about things I personally cannot use right now" is peak entitlement, yes.

I never said anything like this? My point wasn't that "I can't use it, therefore it's bad"; my point was that as-is there's pretty much nothing exciting about this. Just because this exists inside Google doesn't really mean or do anything; it doesn't meaningfully advance the state-of-art precisely because nothing about this is public.

Do you remember Sora[1]? Announced in pretty much exactly the same way -- grandiose webpage with fancy demos, zero technical details, limited availability and then... remind me what happened? Oh, right, they completely shut it down, and in the end it didn't "advance" squat. Might as well just never existed. So remind me why exactly I should be excited about this one here...?

[1] -- https://openai.com/index/sora/

tweetle_beetle 14 hours ago

The sole purpose of a press release is to generate positive interest. It is not entitled for the reader to expect the time they have invested in reading it to be worthwhile.

estearum 14 hours ago

Press release announcing a new car:

> erhmygord I can't even buy this car right this second for nearly nothing and use it to drive a thousand miles per hour through a kindergarten parking lot?!?!

aleqs 13 hours ago

If you mean that this press release amounts to the AI equivalent of the latest Tesla Roadster 'release'... then I guess you're kinda right

travisgriggs 13 hours ago

This.

And I wish I had thought to grab that nick years ago…

When tweetles battle beetles… AND…

aleqs 14 hours ago

In order to claim there is any 'advancement' here requires a baseline of openness which is not met here.

taytus 13 hours ago

Yeah, I read it as: " Cool! Who cares? " Maybe because that's how I felt

echelon 16 hours ago

It's another closed world model.

Only open weights matter.

We should distill everything else we can into open weights.

These are exciting for robotics and industrial perhaps, but they have no consumer use case until the lid is blown off and consumers can do whatever they want with them.

So much societal progress is behind held up because the leading labs want to keep a stranglehold on the tech. Imagine if every PhD or hacker had access to the raw weights.

estearum 15 hours ago

The general history of new technologies is that they're available for a narrow set of circumstances and then they proliferate. Can't believe that needs to be said on "hackernews"

WarmWash 15 hours ago

Default internet culture is "I am entitled to everything digital, in full, for free".

Which stems from the fact that most people have never created or contributed anything meaningful.

echelon 14 hours ago

The internet has become a privacy and rent seeking hell hole.

It used to be a lot different.

Look at companies trying to build more things that pull value into their private cloud offerings.

amlib 15 hours ago

Except that most technology was built in a way that didn't require all of the humanity knowledge and labor to be sequestered and then regurgitated back as slop that we need to pay as a subscription from what essentially is a rent seeking mafia.

aleqs 14 hours ago

The only one pretending this is something that needs to be said, for whatever reason, is you.

aleqs 14 hours ago

amen

recursive 16 hours ago

You must have a very narrow conception of sanity.

Der_Einzige 15 hours ago

No it’s not insane.

paganel 14 hours ago

> frontier technology

It's just a lame gimmick, this is not 2024 anymore, people have started to get sick of this AI thingie, especially when it comes to video/image generation. That Simon guy with his pelican is the exception that can only be seen on tech forums like this one.

As to why US (and probably also some Chinese) companies have started pouring hundreds of billions into AI-image generation is beyond my comprehension, but on the other hand I'm no economic genius.

aleqs 14 hours ago

Not insane at all, completely sensical.

tourmalinetaco 13 hours ago

If I can’t realistically use it then I don’t care, especially when there’s no independent proof yet it works this well, given a cursory glance. If it trickles down into future developments I can use then cool, but it likely won’t because they want a moat. You don’t have to shield the poor defenseless multi-billion dollar megacorp from the genuine apathy they inspire.

If this is the best “frontier” they can achieve, then it’s no wonder they haven’t done anything groundbreaking in the space yet that produces practical results.

peri-cl 16 hours ago

> "which is safetymaxxed to the limit,"

I feel refusal'd just *looking* at this page.

spiderice 15 hours ago

I don't get how Google is so horrible at product. Let me play with this. Otherwise it's DOA.

lysace 14 hours ago

That touches on the core reason not to get excited about these Google releases: They release something cool and then don't iterate on it. Instead they go off building another cool demo instead.

Gah. Go iterate. Listen to customers, adapt, iterate some more etc etc. That's how products are made.

Spoom 14 hours ago

Some companies are so default-alive due to essentially building a money printer that risk tolerance has been tuned down severely.

lysace 13 hours ago

So Google is the new Microsoft but with better software engineering quality. And two decades younger. And they're still slowing down.

(Maybe I should reallocate some of my GOOG stock into ANT after all.)

nico 14 hours ago

I’ve decide that the best (and maybe only) way for me to interact with google AI models, is on the search results

It’s where I get the most value, and my expectations are very low, no attachment if it goes away

Of course they are mining me for data anyway, but they were doing that before already (and I do have a Gmail account, although I’ve almost completely stopped using Chrome - btw, it’s crazy that you can’t add plugins/extensions to Chrome on Guest mode)

butlike 13 hours ago

I'm not entirely convinced the new models aren't just a rollback to a clean training data state after the current model has been released for a while.

tesnorindian an hour ago

If AR Headsets are supported by Genie 4, it would be mind blowing. But latency would be a bottleneck to get there.

guitarlimeo 12 hours ago

Alert me when these "world models" can make a video of a skateboarding line that fools a skateboarder.

And no, this didn't: https://www.youtube.com/watch?v=V2K_OLiZ_RM

bubblegumcrisis 11 hours ago

I watched all of that video, it was really good.

tesnorindian an hour ago

Real time AV testing would be one of the better use case before AVs are released on the roads.

mlmonkey 16 hours ago

In the clip with a marble bust dropped on a watermelon, at this point https://imgur.com/a/IHLnkUs the bust should've toppled over, if the physics were properly modeled.

spwa4 16 hours ago

That's the thing about machine learning over time, and the big hole in the whole world model idea. Time and time again we make simulations and train models and we think that loop will work. It never does.

And why not? Because the first model that can actually learn to handle the simulation not only can do the simulation internally too, but it can do it better than out simulation.

It's where (ex-)"AI luminaries" go to die. It's a way to make glacial, slow progress in the correct direction while never actually getting anywhere.

So we get to a point and people keep making complicated simulations of one kind or another ... and then someone (some model) who's never used the simulation, and doesn't need it for model training gets by far the highest score on every benchmark and everyone agrees the simulation was kind of beside the point.

Closi 13 hours ago

It depends if the goal is a more accurate simulation, or if the goal is a tool for creatives to build games or content.

If it's the latter, I don't see a 'hole'.

spwa4 13 hours ago

My point was that there is also the possibility of AI intelligence improving to the point that there isn't a difference anymore. That whatever beats the next set of benchmarks (which of course won't be the simulator or world model) is so smart it is both a better solution to the problem the world simulator poses and a better world simulator all in one and a better tool for creatives to build games or content.

This has already happened to other ML fields. For example, there's not much point anymore to ASR models (just feed audio into LLMs) and the space that TTS models occupy is fast disappearing. Oh and it's not just that Qwen 3.6 is a good ASR in addition to being good at coding mario. Doing things this way, not using an ASR model is fundamentally more expressive. A whole bunch of companies started up on ASR + TTS "towers" (lots of models, Pipecat style) as they're called, and they're dead companies walking. Their tech has been surpassed by just bog-standard generic LLMs in a way that they will never get the upper hand again.

A chain of models approach, a separate ASR, will never do this: "you said you agree but I can hear you're sarcastic, so I'll explain again". Also getting a conversational tower to switch languages when the user does that (or when it makes sense in a language course) is not quite impossible but very, very hard. And yet feeding audio directly into Qwen will almost magically solve these problems better than I will ever do it (lightly finetuned). It's fundamentally better in every way (except perhaps speed, of course. Although arguably such a tower needs an LLM too, it'll just have way less tokens)

This point has long been passed for image recognition. Feeding a photo or screenshot into a full LLM along with a request on what to do beats the crap out of any OCR, image recognition, ... model every time these days.

And now there's also hints of world models just being bypassed. Just giving a finetuned model the last 50 video frames (surprisingly, that fits in context, especially at reduced resolution), movement statistics, motor power, status, ... of a robot and asking what to do actually works (with heavy finetuning, but I think it'll start working without). Well ... AND then distilling that knowledge into a much smaller model because B200 racks are more than a bit to heavy for a logistics robot to carry around. But we'll get over that.

Closi 11 hours ago

Its easy to see what works in hindsight, but in reality with this sort of research you have to find an approach that’s working and keep pushing it and see where it goes.

The results so far from genie have been stunning, and its not obvious to me that another approach is guaranteed to end up better for all use cases.

dsissitka 15 hours ago

They were demonstrating steering.

stevemk14ebr 14 hours ago

So what, the world model failed to model physics. The thing they said it did elsewhere. It's a valid critique

peddling-brink 15 hours ago

How often do things in the real world not behave exactly as you expected them to?

I feeling I get from this is that this could be the mental model for a robot in the real world, continuously corrected by actual events.

We all have a world model in our heads of what we think is going to happen, we adjust quickly (or not) based on what does. This is pretty incredible stuff.

bigwheels 14 hours ago

Busts rarely hang in midair at a 45° angle.

As an aside, why fall into the role of being an apologist for google-hype and Big Tech?

peddling-brink 5 hours ago

You're missing the forest for the trees. The less than amazing physics isn't the point.

When you have a conversation, you have an idea in your mind of how the conversation is going to go. You predict what the other person is going to say before they say it.

When you are driving, you predict what the other drivers are going to do, you predict what signs say, how long you have until the green. If you see two red lights attached to the back of a car flash on, you may predict that the car is about to slow down and you start slowing down before their speed has changed.

Forget video games and movies. I believe these models will be that inner predictive model for robots.

mlmonkey 12 hours ago

> How often do things in the real world not behave exactly as you expected them to?

They wouldn't be called "Laws of Physics" if obeying them was optional. If your center of gravity is outside your base, you _will_ topple over. That's just how gravity works.

peddling-brink 5 hours ago

Your expectation is the point, not the physics. I'm not arguing that their model has an amazing grasp of physics. I'm arguing that this can be used as a predictive internal model for a robot.

sobellian 15 hours ago

It also failed to properly model the physics of knights riding wyverns into battle.

modeless 14 hours ago

Which is fine for a video game. Not at all fine if you want to train robots with it. Trying to combine both use cases into a single model is doomed to failure IMO.

drewbeck 14 hours ago

If they don’t get ahead of this our robots are going to be sitting ducks against knights riding wyverns smh

sobellian 14 hours ago

I would not be so opinionated, modern coding agents derive from chatbot technology. Very different problem domain. They share language but language is universal so that doesn't say much. Then they figured out that the pretraining is a good starting point for RLVR. Who's to say a more cinematic imagination can't be a good starting point for a world model? It doesn't need to be the whole solution.

Bjorkbat 14 hours ago

This is a reflection of a complaint I frequently make about so called "world models". It's more accurate to call them video game models. They don't simulate the world, they simulate video games. For that reason a common issue with them is that the physics are video game physics rather than real world physics.

rcoveson 10 hours ago

I'm sure you're probably right about video games being used in training and, as a result, the models reflecting video game physics: No air resistance, no static/dynamic friction curve, etc.

However, I don't think that's the problem in the example of the marble bust not toppling. It would have toppled in a video game engine as well; they model gravity and inertia just fine.

I think what's happening is the model isn't being a world model at all, it's being a language model. It's trying to make the "scripted" thing happen, and it probably "feels" like the script should end in the bust on the pedestal.

monk_grilla 9 hours ago

Yes this is right. Something about the way it works under the hood means it wants: 1. bust falls 2. it crushes the watermelon 3. it teeters 4. it settles on the plinth. It is sort of interpolating between these states, which it feels are a realistic sequence of events, not actually attempting to model what would happen in a real "world".

pcurve 13 hours ago

yes. I feel Google's video physics has always been bad. slow, aritifical, unnatural.

StilesCrisis 12 hours ago

I agree but I feel like the exaggerated physics were intentional and fitting with the video theme. If they had wanted it to topple, they wouldn't have posted the video.

extraextra 10 hours ago

People are arguing if the marble bust should've toppled over or not, completely missing the fact that marble is brittle and the bust would have surely cracked

runtime_terror 16 hours ago

Gotta love the kraken destroying the city in the background of the Hong Kong lovers motorcycle scene despite nothing in the prompt about monsters. Filmmakers are still safe.

speerer 16 hours ago

It prompts "gigantic alien tentacles that destroy the world."

I suspect you're reading the base prompt, but the video also demonstrates adding further prompts to change what is happening as the scene progresses.

andoando 15 hours ago

I thought that was pretty cool.

phainopepla2 15 hours ago

It was the complete lack of fear or urgency on the part of the characters for me.

shwaj 13 hours ago

It was their eyeballs not drying out or squinting due to the wind for me.

toephu2 7 hours ago

But remember, today is the worst the models will ever be. I agree they are still safe though... they will probably use AI to make even more films faster and more creative since it enables them to do more.

germanjoey 16 hours ago

In the man walking through the dressing room scene, the camera starts behind the man. And you can see that the left half of his body is wearing a grey suit... but the right half is wearing a grey dress. :O

TGower 16 hours ago

That stained glass landscape video is pretty cool. I wonder if it would be possible to implement that effect in a real-time game engine.

manlymuppet 13 hours ago

What if we're all in Genie 10 right now?

butlike 13 hours ago

Yeah 2020 was the upload point when we were all corralled during covid. And trees were the data centers of the dinosaurs. I mean, what if?

bottlepalm 12 hours ago

Isn't that a simpler explanation of reality than the zillions of particles all existing simultaneously in this massive universe?

Some sort of simple primal generative AI construct that just feeds a conscious experience for one. You. Nothing else is real. No one else is real.

Something like that would be an infinitely simpler, than running the physics and conscious experiences of this unimaginably large universe we think we're in.

smokel 12 hours ago

Simplicity is only relevant to humans (and other animals that evolved into trying to forecast their survival). Most of the universe seems to prefer chaos. So no, from a universal perspective, there is no reason for reality to be simple or elegant.

bottlepalm 4 hours ago

Really? I thought the universe boiled down to a few fundamental forces as it is.

nfw2 9 hours ago

explains how fringe details don't make sense, like no one knowing what oracle does exactly

thunky 7 hours ago

Maybe Oracle is running Genie 10

nomel 7 hours ago

Not that I have zero trust in anything AI related that Google demos, but the first video example on the right, the model completely ignores inputs towards the end.

segmondy 16 hours ago

With Anthropic going public, I expect a lot of model releases from the competition signalling to the market. "We are still around, please leave some money for us too"

lifeisloving 15 hours ago

Google is already public, has a larger more normie customer base, many products to integrate AI in with established enterprise accounts in the millions... For some reason theyre not valued at 50:1 revenue... I dont think all that many people are going to be that excited for Anthropic as a business, Its an escape hatch, using the public as exit liquidity while the founders can still make a 100bil.

roncesvalles 14 hours ago

The public is the final "greater fool".

Kotlopou 15 hours ago

If the checker clip is meant to be used to develop a robot to play checkers, then the physics is not remotely good enough. When the robot takes the first piece, the piece looks like it's moving up from the board, then suddenly doesn't. The last move also isn't valid checkers, unless I'm missing something -- the robot offers its piece to be eaten and the human doesn't take it.

oldfuture 16 hours ago

guys they are building digital cages so they can rob you blind while you are in your nice digital world, sorry we will ignore this stuff into oblivion

sys32768 13 hours ago

A few years from now, Lydia in Skyrim will have a fully consistent personality with dynamic dialogue and full contextual memories of all our adventures together in Skyrim.

A visual makeover is great but what happens when millions of people fall in love with virtual characters who seem to deserve that love?

yhjc2692 12 hours ago

That actually sounds implementable even now! Except the fully consistent personality part. And maybe that's a good thing. Falling in love with beings without physical presence sounds agonizing; probably better spent on real people.

kragen 11 hours ago

I imagine you could implement the fully consistent personality by putting a recurring dream about the player, followed by waking up, in Lydia's context at startup.

thunfischtoast 12 hours ago

Question is if we even want that. Video games often are escapism, we want an illusion of reality but not actual reality. I mean there definitely is a market for that, but I don't think it's for everyone.

bubblegumcrisis 11 hours ago

There was a comic book about comic books I read when I was young. I believe it was "Understanding Comics: The Invisible Art" - part of it dealt with what is gained and lost with realism.

In a nutshell, (with my memory of 30-40 years), the more and more realistic a scene becomes, the less the brain applies it to ourself. It becomes this definite place, definite person, rather than ourself or our surroundings projected into other characters.

All these scenes, that I guess are amazing, they all are creepy to me.

mmmpetrichor 12 hours ago

skyrim already has mods for AI chat with all of your followers. I haven't tried it but plenty of people use it, (in VR as well, of course).

freecodeio 12 hours ago

man it really shows some of you have ai psychosis, nobody in the gaming world wants that, that's some wizard level virginity low even for gamers