F-Zero X on Nintendo 3DS (hypnotize.works)
rustyhancock 4 hours ago
grumbel an hour ago
coffeesoda 12 hours ago
64dd on original 3DS
Local & Online Multiplayer
QR Code sharing for Custom Courses
I hope ya'll check out the authors notes, post-morterm, and give it a try on your 3DS.
aculver 12 hours ago
coffeesoda 11 hours ago
cynicalkane 11 hours ago
ryan_n 11 hours ago
coffeesoda 11 hours ago
The technical notes are dense and interesting in their own right, but I don't expect anyone not already familiar with the N64 to 3DS port scene to care.
echelon 11 hours ago
CursedSilicon 10 hours ago
Tell the slop bot it's wrong about something and it just starts berating you "get used to it!" "I'm the future!"
echelon an hour ago
People using AI are constantly showing off net new things to the world.
Antis are using the same arguments from 2022 and aren't showing us anything good or cool that they've done. They just complain.
Y'all need to do something worth talking about. This mindset you have is exhausting. Antis somehow find a way of entering every pro-AI conversation and breathing down our necks with hate and misery.
I don't like these bleak views and I don't want to interact with this kind of fist shaking and ground gazing while I'm trying to have a good time using all the new toys. This post was a celebration, and yet here we are again. Why even show up? What is so worth it to you to come in here and complain?
Let us reinvent the web. Let us cure cancer. And instead of chanting "slop" in every corner this is discussed, you can go to Matrix or Mastodon or live on a farm or cut the cords or something. Just don't dump on every single thing we do. You can sit this out on the sidelines.
This thread is about cool AI results - why are you even here? This is our celebration, not an open invitation to complain.
testernews 10 hours ago
opan 9 hours ago
regularfry 2 hours ago
autoexec 6 hours ago
echelon 43 minutes ago
Do you not see what you're doing? How do you know they don't think about things? You're attacking with unfounded accusations, and it's incredibly uncivil.
Why are you in this AI thread spewing hate?
Think about it a second.
This is an AI thread.
You do not have to be here.
TuxSH an hour ago
One striking example is "No debugger, no stdout" which is baffling considering I implemented a GDB stub in the very first version of Rosalina which I released like... 10 years ago?
Stdout redirection is supported by both 3dslink and GDB stuff on 3ds, too.
I don't mean to be a party pooper - and the projects fullfills its role as a showcase of how far pure vibecoding can take someone - but it's this can of thing that gives the "absolutely no AI" crowd grounds to stand on.
Tepix 5 hours ago
xeyownt 4 hours ago
Something that the bot overlord didn't even think to say in its superdense page intro.
That's the problem with AI-generated text. They have no idea of what proper context is.
ChrisRR 3 hours ago
If I ever talk about Ocarina of Time, I don't feel the need to specify what platform it was on, or now that I realise, that it was even a Zelda game
latexr 3 hours ago
You assume wrong. I would be interested and I didn’t know by name what the platform was. I never played F-Zero but I’m familiar with it thanks to Super Smash Bros.
> If I ever talk about Ocarina of Time, I don't feel the need to specify what platform it was on
Considering there’s a remake with the same name on the Switch 2, you do need to specify.
daniel_rh 8 hours ago
coffeesoda 8 hours ago
daniel_rh 7 hours ago
Since the Playdate doesn't have any of the sprite rendering hardware that made the gameboy both underpowered in compute and overpowered in graphics at the time, some of the tricks may be unnecessary.
I suppose you could do some kind of shift of a whole row of the framebuffer easily with a memmove sort of operation. The gameboy's shift registers and the per sprite drawing are what really made this both difficult and possible at such a slow CPU clock speed. The playdate CPU is about 40x faster than that on the gameboy, so probably all these kinds of tricks and more would work just fine.
cdnutter 11 hours ago
Don’t get me wrong, the 3DS is a gem of a console, and it harks back to when Nintendo put more thought into what they released instead of just another Mario sports game; but since the Switch is so much more powerful, I’d expect ports to that be more of a priority.
tempest_ 11 hours ago
tourmalinetaco 11 hours ago
prophesi 11 hours ago
[1] https://github.com/lovebrew/nest
edit: compared it to the GBA homebrew scene since it's a large dedicated community to derive pros and cons between the two from. Switch is still receiving updates from Nintendo to brick your system.
Gigachad 11 hours ago
The 3DS is a fun pocketable form factor which a lot of people already own and easy to permanently mod on any firmware version or hardware revision.
BoorishBears 9 hours ago
At this point most people getting a 3DS are probably doing so specifically to jailbreak it
sunaookami 3 hours ago
circuit10 13 minutes ago
coffeesoda 11 hours ago
cubefox 4 hours ago
jamesrcole 32 minutes ago
shoobiedoo 10 hours ago
ivraatiems 5 hours ago
The 3DS is still a _console_, purpose built and limited in what it can do. It is also approachably easy to find a good one in working order, and still has the vibe of a retro console.
Also, for fun, I suspect.
p1necone 5 hours ago
Tepix 5 hours ago
bpierre 13 hours ago
Gigachad 12 hours ago
ivraatiems 11 hours ago
I don't think the productivity gains from AI can be ignored for contexts like this. It's what they're best at.
I just hope it goes to good uses (more ports of fun games, more interoperability and opennesS) instead of bad ones (firing humans instead of retasking them), and that hope feels faint.
Gigachad 11 hours ago
ivraatiems 6 hours ago
coffeesoda 11 hours ago
starkparker 9 hours ago
If you don't have a real dollar cost then can you tell us how much it actually cost in peanuts?
The_Blade 7 hours ago
theYipster 5 hours ago
bakugo 11 hours ago
This of course assumes it's something anyone would consider worth paying a human to do (it's not).
coffeesoda 11 hours ago
ivraatiems 6 hours ago
Yahivin 9 hours ago
grumbel an hour ago
ndesaulniers 6 hours ago
I had been working on getting claude to port Super Metroid to the Gameboy Advance. Was mostly curious if the GBA could run it at full speed. Looks like, yes!
neuroelectron 40 minutes ago
matthewfcarlson 10 hours ago
VCFundedGenYer 6 minutes ago
kingofspain 9 hours ago
Now I’ll have to do it and see how they compare. I purposefully avoided playing it again during development so it’ll be most curious.
sara_kumodeck 10 hours ago
coffeesoda 9 hours ago
peggigulgow 11 hours ago
coffeesoda 9 hours ago
Other F-Zero X ports feed the N64 display lists to an interpreter, command by command, with the T&L on CPU. Pre-v1.0 of this port took that approach but did some double buffering on another CPU core.
When porting to Old 3DS, that other core wasn't an option, so we had to make better batch calls to the GPU. It ended up being that now we walk that list the first time and group triangles that share the same material, and moved the position & rotation transformations to the GPU too.
Rather than creating the mesh for tracks out of the spline on the fly, it also precomputes at the start of the race.
I'm fairly certain this is a pretty novel implementation for a N64 to 3DS port.
Most of these optimizations are just for race elements, which is why some of the menus are still pretty laggy.
TuxSH 2 hours ago
Have you, or rather your agents, tried to identify which CPU functions were the bottlenecks (e.g. in citro3d, perhaps)?
I find it surprising that your stuff is CPU bound. Are you doing one command-list submission for _both_ eyes (with one drawcall for each)? This should be relatively simple, only require viewproj matrix changes and avoid CPU<>GPU roundtrips.
If not, you are going to hit IRQ dispatching costs as well as shardmem dispatching costs as well as other costs.