Xbox wants you to pay 24 to 40 cents per hour to stream games you bought (arstechnica.com)
paxy 20 hours ago
matheusmoreira 20 hours ago
They want to eliminate that. AIs will open source their games otherwise.
ahartmetz 19 hours ago
matheusmoreira 19 hours ago
Fixing this requires the end of free personal computing as we know it today. Every computer must become a walled garden. Everything the word "hacker" ever stood for must be destroyed.
ahartmetz 19 hours ago
jasomill 19 hours ago
And the game industry has continued to grow in spite of rampant piracy for decades, so there's not much to change here other than a slight reduction in the value of console exclusives if they can be easily vibe ported to PC (but the majority of players will play them on console anyway, as is the case with current console platforms that are easily emulated like Switch).
sleepybrett 12 hours ago
malwrar 19 hours ago
paxy 19 hours ago
matheusmoreira 19 hours ago
jasomill 18 hours ago
So at most, vibe ports will marginally lower the value of platform exclusives, and lead to fewer exclusives and/or shorter exclusivity periods.
I, for one, have no problem with this outcome.
jasomill 19 hours ago
AIs can't open source games, they can only assist in pirating them.
But pirates have historically done a pretty good job without AI.
Existing trends towards games with required online components, subscription-based content and microtransactions will no doubt continue, of course.
Not streaming, other than as an extra-cost option, because the margins on subscriptions and microtransactions are bound to be orders of magnitude higher while providing more value to the majority of players.
matheusmoreira 19 hours ago
AIs should be able to use the same clean room reverse engineering techniques humans use in order to produce a legally clean open source game engine that can use the original game's copyrighted assets.
shakna 12 hours ago
LLMs are created through mass ingestion of data, and so, by definition, cannot be a clean room. They are trained on the things that they're tasked with copying.
solyin 10 hours ago
jerf 10 hours ago
A clean-room implementation is going to be much, much more effort than a "decompilation". Even a decompilation is, I think, more than the hype is claiming. You can't just point at a game, say "decompile it and make it work on Windows" and get a result in one shot. It will take playtesting, cycling around, QA, and time to polish it up. But that will still itself be much easier than an actual clean room implementation. Let alone getting sued by the owner anyhow and having to prove it was clean room in a typical chaotic individual dev environment.
zdp7 9 hours ago
russelg 6 hours ago
matheusmoreira 10 hours ago
shakna 4 hours ago
I'm afraid, the companies in question, have been more than happy to ingest pirated material.
beenBoutIT 4 hours ago
jrootabega 10 hours ago
dawnerd 6 hours ago
phyzix5761 20 hours ago
Because they're trying to push a specific narrative.
4thguy 19 hours ago
Correct, that is why the "to stream games you bought" qualifier exists in the title :)
swiftcoder 19 hours ago
Feels bad to buy an expensive piece of hardware, a $60+ game, and then be asked to pony up another hourly fee to play it on your tablet.
Of course, free game streaming was never a viable business model, so this isn't unexpected, but people aren't going to love the change either way.
paxy 19 hours ago
swiftcoder 18 hours ago
Right, but those people also don't own Xbox games. So this goes from "add-on fee to play the games your already own conveniently", to "buy a $60 game and then pay $/hour to actually play it"
Are you saving money in the second scenario vs buying a console? Almost certainly. But it doesn't feel that way to the person paying a big whack upfront and then also stacks of game time.
paxy 17 hours ago
swiftcoder 13 hours ago
It turns out that the customer's perception of a product is pretty vital to its performance in the marketplace. The math can math just fine, but if the customer doesn't feel good about it, you don't make the sale.
Subscriptions try to soften the blow of a big purchase by lowering the monthly payments under your "casual expenditures" threshold. Upfront payments reward you with an immediate sense of ownership, and no recurring anxiety about affording the item.
Combining the two in this particular order is sort of the worst of both worlds - there's a reason car loans are always low monthly payments to start, with a balloon payment at the end, when you are maximally invested...
metaphor 8 hours ago
What (where?) in the world are you even talking about?
Aurornis 4 hours ago
Balloon payment loans are very rare in the United States. I don't know where you live but I don't think you realize how unusual balloon payment loans are.
swiftcoder 2 hours ago
dahcryn 9 minutes ago
torben-friis 9 hours ago
One of the silver linings of a subscription model is that you're able to stop paying and move when it's no longer interesting, here you're asked to invest in a platform that can be taken from you.
paxy 9 hours ago
swiftcoder 2 hours ago
Are they really? You will "own" digital licenses to the games, but you will not have any way to play them once you stop paying for the subscription.
That doesn't feel like "ownership" to me...
johnisgood 2 hours ago
You often cannot run even single player games without having connected to Steam (no need for account to be locked for this, but requires connectivity for one).
Multiplayer games almost always require Steam these days.
I used Steam as an example but applies to other platforms as well.
So yeah, I would say you pay for the license only, and you do not own the games at all, not anymore, and this has been true for a long time now.
torben-friis 41 minutes ago
They're not yours. Can you resell and recoup? Nope, digital licenses.
Can you buy a 2k computer and play them? You can't or won't, that's the whole reason you're using this system instead.
So you effectively have 60 bucks per game as a moat to hold you in while they boil the water.
codebje 9 hours ago
(I wound up building a gaming PC, much more capable but much more than the cost of streaming over an equivalent lifetime - IF streaming services don't enshittify to cost more and deliver less over time, which we all know they will.)
asdff 12 hours ago
Perfect quote to summarize the direction of modern gaming. People are in stockholm syndrome over it though and aren't going to leave. Remember when Oblivion horse armor was over the line? Literally everything has gotten worse from that point despite no one being happy about it.
hbn 11 hours ago
asdff 11 hours ago
jbm 11 hours ago
1. Concentrating on Cable (LOL in retrospect, but controlling the living room was always the plan so I get it) 2. Getting rid of physical games
chocochunks 9 hours ago
They are not doing super amazing this gen. Reports have them selling 1/3rd the units of PlayStation 5, Game Pass has stalled, they apparently used a JIT manufacturing setup and so were much more affected by the component shortage, so a console that was $500 at launch is now $800.
Funnily enough, because they put in serials into Xbox One games for tracking they did recently launch a really cool disc to digital service that gives the best benefits of physical and digital.
overfeed 11 hours ago
People usually dont - until the levies break, and they do. The PlayStation 4 won its generation, because people left XBox for it, in part, over game sharing (or lack thereof)
asdff 11 hours ago
So shocking in hindsight how ms never realized this formula as it was happening and let it wither on the vine.
pipes 11 hours ago
asdff 10 hours ago
buran77 9 hours ago
A lot of big tech companies want to bring back those time because they believe the few decades in between where people owned and controlled their devices and software in a very open computing ecosystem were a mistake. So the aim now is to give you a device you pay for and use but never fully control, and software or media that you rent but never own.
somenameforme 4 hours ago
---
PS1 = 102 million units sold
PS2 = 160
PS3 = 87 million
PS4 = 117 million
PS5 = 95 million (June 2026)
---
These numbers would be bad alone, but two things make them especially awful. The first is that there's no meaningful competition anymore. XBox has completely dropped the ball whereas the PS2 initially had the original XBox (which wasn't great, but had novelty going for it), Dreamcast, GameCube, and others all viably competing in the same approximate domain.
The second is that when the PS2 launched in 2000 the US population was 281 million. Now it's 349 million. I'm using US as a proxy for rest of the world, instead of the global population, since we're mostly interested in the developed world as that's the market for game consoles. So the break-even point in terms of marketshare relative to the PS2 would be 349/281*160 = 199 million units sold, and that's if we assume significant competition.
So not only are people leaving consoles, they're leaving in droves. And that leaves the companies squeezing their shrinking player bases even harder, which will make people leave even more quickly. They've lost around 50% of their adjust playerbase over the past 20 years, and at this rate I doubt game consoles will even exist in 20 more years.
Narishma 4 hours ago
somenameforme 3 hours ago
But from the PS4 onward, the consoles were made of a relatively lightly modified retail hardware that was sold for profit as quickly as possible. Both the PS4 and PS5 were being sold for profit (on the hardware), less than a year after launch. I think this was due to again companies squeezing a shrinking playerbase even harder, to try to maintain profit levels.
I think the obsession on next quarter, while pretending that there's no such thing as long-term consequences, is eating companies alive. Because there are absolutely long-term consequences.
anankaie 10 hours ago
crazygringo 8 hours ago
This is about not buying the expensive piece of hardware. Then obviously it makes sense to charge you for the expensive hardware you're now using in the cloud. Or if you bought the expensive piece of hardware, but for some reason are choosing to use an Xbox in the cloud instead.
Game streaming from the cloud has never been part of the licensing of purchasing a game. It's always been part of a monthly Game Pass subscription. And with games in Game Pass, you don't even have to buy the game in the first place.
I get that some people may not love the change, but it's just more accurately reflecting costs, and there's absolutely no bait-and-switch here. Nothing has changed about what comes with a game you purchased. Nothing at all.
athrowaway3z 2 hours ago
The industry is scared of recompiling and how AI has driven costs for people to host their own servers. That includes games like GTA where a lot of recurring revenue is from people spending money in online mode.
Microsoft would "solve" that issue, as well as normalize more players to spend monthly instead of once.
“Nothing changes” for your DVD/CDs when Netflix and Spotify arrived.
I personally have my doubts this is going to work, but the thing this model does open up is mainstream games having LLM driven NPCs.
InsidiousWombat 11 hours ago
well, unless you want to play some peer to peer multiplayer, then there is a sub you need to pay
paxy 9 hours ago
squidlib 11 hours ago
testing22321 9 hours ago
Half of all Americans watch more…..
OJFord 7 hours ago
wasmitnetzen an hour ago
paxy 8 hours ago
Xbox Cloud Gaming gives you 50 hours for $12. You could game for 3333 hours to equal the Xbox Series X in price ($800). Say you want to depreciate the device over 7 years, that's about 500 hours of gaming a year, or ~9-10 hours a week.
I'd say that's a pretty reasonable limit for a low volume, casual gamer.
mrheosuper 4 hours ago
jeppester 10 hours ago
crazygringo 8 hours ago
I get that it was free before as part of a subscription, but now GPU's are more expensive. Nothing that you paid for up-front is being taken away. The subscription plans just changed is all.
roosterIllusi0n 8 hours ago
menshiki 6 hours ago
anigbrowl 4 hours ago
throwaway85825 4 hours ago
pdntspa 3 hours ago
rimliu 2 hours ago
littlecranky67 2 hours ago
charcircuit an hour ago
littlecranky67 an hour ago
I've seen tech videos from LTT and alike where they build remote gaming rigs using windows Hyper-V with GPU passthrough to the guest - that is essetially what they should do, and let me rent a virtual machine with hardware support and low latency video compression. I don't see a reason you would need any licensing deals there.
whatevaa an hour ago
dtech an hour ago
jjpones 20 minutes ago
- They have majority of popular games already installed but you need to log in to your own steam account and only have access to the games you already own.
- They provide an in-house account and offer games available in that account to be played. This is usually for cafes offering playtime for console games.
- Partnerships with games studios/publishers, but really I only know about this in Korean PC Bangs for specific games where some content is locked. For example in League of Legends, you unlock playable characters over the course of playing the game so a low level account might not have the full roster unlocked. If you log in your account to affiliated PC Bangs, you have all characters unlocked while playing there.
ThatPlayer an hour ago
I think unfortunately Aereo TV proved the opposite.
VierScar 8 minutes ago
They certainly aren't launching it on a different game-streaming service or intending to compete with it. Withdrawing doesn't make customers buy more of their games either - probably less.
So why would they be withdrawing from licensing agreements that are effectively free money for them?
Terretta 20 hours ago
Looked for a real console and discovered all small shops and big box chains offer Nintendo and PS, none have Xbox. Speaking with managers revealed they or their suppliers "lost" or "ended" contracts to carry it.
Secondary market / used was dirt cheap – good condition consoles for less than a new controller: €35 for Xbox One S, €85 for Xbox Series S.
Smelled like a death spiral well underway.
td521534f12 6 hours ago
rustyhancock 44 minutes ago
You can link most Bluetooth controllers to your fire TV stick, or chrome browser and stream games.
Hogwarts Legacy is included in standard Amazon Prime and worth playing if you want some casual fantasy open world gaming.
ChrisRR 20 hours ago
Forgeties79 20 hours ago
geocar 20 hours ago
brycewray 17 hours ago
password54321 20 hours ago
Edit: Looks like Rockstar did the guy a favour and it was 6000 hours (https://www.nme.com/news/red-dead-redemption-2-stadia-player...)
Hamuko 20 hours ago
This is from 2019: https://arstechnica.com/gaming/2019/11/stadia-launch-dev-the...
lelandfe 20 hours ago
TiredOfLife 19 hours ago
password54321 18 hours ago
genxy 8 hours ago
chii 7 hours ago
0cf8612b2e1e 7 hours ago
alwa 20 hours ago
dfedbeef 20 hours ago
pllbnk 18 hours ago
autuni an hour ago
beefsack 6 hours ago
I feel GTA 6 will be the last mainline GTA that we run on our local systems.
jonhohle 6 hours ago
CMay 5 hours ago
Fully homomorphic encrypted processing may also become a norm and if that is combined with some games going back to being console only, there could be significant enough protection for games that contain trade secrets. That said, the days may be numbered for trade secrets at all given that better models may make today's clever trade secrets look juvenile.
At the same time, a lot of these games were already getting decompiled and inspected at runtime. That has historically been one part of the incentive to release games on console only or console first, particularly first party titles.
In any market where it's relevant to their business interests, they can still rely on the copyright laws and can set traps for any companies using decompiled code as part of their own paid and sold product. That whole process will become cheaper and easier to do as well, plus new approaches to slowing down or hindering the results of decompilation will become normal for games in mathematically provable ways. We've already seen approaches over the years like Denuvo.
Always online games themselves have benefited from some of their code being in the cloud and that will obviously be under fire more than ever with people writing their own servers, but even that might have novel approaches that can survive advanced tampering.
SOLAR_FIELDS 20 hours ago
-wake up feeling sick after a late night of playing video games
-excited to play some halo 2k19
-"xbox on"
-...
-"XBOX ON"
-"Please verify that you are "annon332" by saying "Doritos™ Dew™ it right!"
-"Doritos™ Dew™ it right"
-"ERROR! Please drink a verification can"
-reach into my Doritos™ Mountain Dew™ Halo 2k19™ War Chest
-only a few cans left, needed to verify 14 times last night
-still feeling sick from the 14
-force it down and grumble out "mmmm that really hit the spot"
-xbox does nothing
-i attempt to smile
-"Connecting to verification server"
-...
-"Verification complete!"
-finally
-boot up halo 2k19
-finding multiplayer match...
-"ERROR! User attempting to steal online gameplay!"
-my mother just walked in the room
-"Adding another user to your pass, this will be charged to your credit card. Do you accept?"
-"NO!"
-"Console entering lock state!" Nueva Yo -"to unlock drink verification can"
-last can
-"WARNING, OUT OF VERIFICATION CANS, an order has been shipped and charged to your credit card"
-drink half the can, oh god im going to be sick
-pour the last half out the window
-"PIRACY DETECTED! PLEASE COMPLETE THIS ADVERTISEMENT TO CONTINUE"
-the mountain dew ad plays
-i have to dance for it
-feeling so sick
-makes me sing along
-dancing and singing
-"mountain dew is for me and you"
-throw up on my self
-throw up on my tv and entertainment system
-router shorts
-"ERROR NO CONNECTION! XBOX SHUTTING OFF"
-"PLEASE DRINK VERIFICATION CAN TO CONTINUE"
trey-jones 20 hours ago
Now, this feels fine with <10ms input latency over wifi. Even in 2026 I'm skeptical about sending my input to Atlanta and back.
swiftcoder 20 hours ago
Of course you don't need 2x teslas just to stream a game to your living room - a relatively power-efficient streaming box is possible
wildzzz 19 hours ago
TiredOfLife 19 hours ago
swiftcoder 19 hours ago
ajcp 6 hours ago
esperent 6 hours ago
jeroenhd 2 hours ago
t-writescode 4 hours ago
rmunn 2 hours ago
zombocomvibes 2 hours ago
charcircuit 2 hours ago
motbus3 20 hours ago
But what I am definitely afraid of is that they will want to charge games per hour anyway. The talks that consoles will cost 2000 USD is part of it. They don't want you to own things anymore.
You can't buy a house anymore, because they rather buy and keep it to create shortages and make you pay an absurd rent.
We should be talking more about how taxes should fit into this world where they are positioning themselves to not allow people to have things, not even the basic.
For examples, in the housing thing, it should not only have higher taxes for keeping properties empty but also it should be exponential otherwise it will become a cost to people. Making it exponential make it unviable. Also, investment funds should be much more regulated and should require approval for every transaction above a threshold (which imo should be small to close loopholes). This will slow things down enough.
The demand will still exist but companies will fill the gap. We should not be relying on one single investment fund to control your health, housing and employment.
We also should be discussing on closing all the gaps that ultra rich are using to not contribute back to the system they explore. They became leeches/parasites and not putting back the amount they should is causing them to be able to break the system more and more.
The only Pacific way right now is to boy;cott these big fellas. They got to comfortable saying that we are trash and the blame of everything is on us while doing everything they can to not even pay basic rights to employees.
I also think that if you know a trillionaire employee with a white collar, they also should get bit more pressure.
I know someone working in a company which recently caused hundreds of "collateral" deaths, and for him and everyone in the company, it is not their fault they exploded innocent people. We need to put these folks back to reality, because they are the same type of trash as we are, and they don't know it.
Now I guess it is obvious why they have been building so many bunkers lately. They were definitely conspiring.
(Btw, I have a strong feeling that sxai+t might become an investment fund with several companies, but that's another conversation)
ianm218 20 hours ago
lp92 20 hours ago
postingawayonhn 20 hours ago
In most cities it's developers who are pushing councils/government to rezone land so they can secure additional development sites.
tamcap 20 hours ago
And I am using the word conservative in the non-political sense here - opposed to change. The individual motivations are many, but ultimately, a lot of people tend to avoid change around where they live.
motbus3 19 hours ago
Schiendelman 12 hours ago
ianm218 20 hours ago
motbus3 18 hours ago
ianm218 11 hours ago
So Ireland made it almost literally illegal to build anything and it sounds like that led to bad behavior? Yes Ireland should fix corruption around building but they should also allow people to build homes.
[1]. https://www.centreforcities.org/reader/a-zoning-system-for-e...
WillPostForFood 12 hours ago
thousand_nights 20 hours ago
motbus3 11 hours ago
threepts 10 hours ago
Mistletoe 9 hours ago
crazygringo 8 hours ago
simoncion 9 hours ago
"XBOX Game Pass Ultimate" gives you fifteen hours per month of "cloud playtime" for 23 USD per month. "XBOX Game Pass Essential" gives you five hours per month for 10 USD per month. [0][1] You are currently unable to buy more hours (or play for "free" by watching adverts!) unless you are an "XBOX Insider"... [2][5] but, let's assume that what's in the AT article is what "XBOX Insiders" are paying.
So, uh, this seems like -as the kids say- dogwater for "your average gamer who games 10-12 hours a week". Unless I've fucked up my math, for your forty hours of play time, you're paying between 22 USD (with an "Essential) subscription and 31 USD (with an "Ultimate" subscription) per month.
You're paying 260->370 USD per year for the ability to stream the games. If you buy your consoles used, [3] you're paying enough to buy one or two mid-end XBOXes or ~three low-end XBOXes every year. [3] If we go back to new prices in that distant year of 2025, [4] you're still buying an entire XBOX every year just for the privilege of being able to play video games for a handful of hours on Saturdays and Sundays.
Like the kids say... that's cheeks, bro.
[0] <https://www.xbox.com/en-US/xbox-game-pass/compare>
[1] <https://www.xbox.com/en-US/cloud-gaming#join>
[2] <https://support.xbox.com/en-US/help/games-apps/cloud-gaming/...>
[3] <https://www.gamestop.com/consoles-hardware/xbox-one/consoles>
[4] <https://web.archive.org/web/20250118085114/https://www.neweg...>
[5] Given that that "free" tier exists, no points shall be awarded to those who are able to predict what XBOX "cloud playtime" pricing trends are gonna look like over the next year or so... it's like dynamiting fish in a barrel.
ilikeitdark13 11 hours ago
bentograd 11 hours ago
kulahan 9 hours ago
mrits 9 hours ago
All the other games I play are 20+ years old and I play in a windows VM.
mrweasel 20 hours ago
The price seems a little high, as I expect them to be before tax and currency conversion, but mostly I struggle to see who this is for.
https://support.xbox.com/en-US/help/games-apps/cloud-gaming/...
paxy 20 hours ago
mrweasel 19 hours ago
If you're out, on vacation or something, then sure streaming to your phone or tablet makes sense, but you're not going to sign in to a random Smart TV or PC with your Xbox account (at least Microsoft shouldn't encourage that behaviour). That just seems like such a limited use case to me.
apopapo 19 hours ago
bananzamba 20 hours ago
password54321 20 hours ago
Chris2048 20 hours ago
Why did you have to phrase it like this, instead of just bringing up your own counterpoint?
Also, I'd see the concern here as where the code runs: if there is a dependency on the server to pull down code/assets, but it still runs it locally, then there is still an opportunity to pirate it locally - So this isn't a point about cloud-dependence, but AI/piracy specifically pushing execution to the server side.
password54321 18 hours ago
bluescrn 20 hours ago
But we've got 4-5 decades of games to enjoy.
Part of the reason that the games industry is struggling is that there's been no real generational leaps for a long time. Gaming used to be driven by those technological leaps, but these days we just get incremental improvements. 10-15yr old games are just as entertaining as brand new releases and often don't look too dated.
Also, ever more people are getting into retro gaming, enjoying the classics from the 80s and 90s, from well before microtransactions and hyper-competitive online multiplayer.
BoxwoodSeed 20 hours ago
I've had better luck finding great games I didn't know about from the 1990s than from the past twenty years.
mlok 19 hours ago
BoxwoodSeed 13 hours ago
joenot443 11 hours ago
If you like 2d platforming exploration types, try Hollowknight, Celeste, VVVVVV, Ori, Animal Well. Each one is fantastic.
joenot443 20 hours ago
easyThrowaway 20 hours ago
Given they're moving to digital-only future I fully expect them to sell a "50$ + monthly subscription" dongle-like version of ps6 and xbox where you can play the game you buy as a streaming solution, or pay the aforementioned price for a "locally hosted" device on a console.
bluescrn 20 hours ago
And I'm not sure we're ever going to see cheap RAM or GPUs again. There's clearly more money to be made at current price levels, and not much potential for competition to fix the market.
Hamuko 20 hours ago
izacus 20 hours ago
matheusmoreira 20 hours ago
jnsie 20 hours ago
Piracy has been present since the advent of the personal computer and I think it's accepted by most that some people will pay, and others just won't. I'm not sure that AI reverse engineering changes this picture.
entropi 20 hours ago
I think both, I would argue that right now, giving hardware into the hands of your customer presents a much bigger risk nowadays. Streaming is obviously the better option for margins, and now it is basically the only option to keep the product under control. Also now that consumer GPU/memory is getting more and more expensive, I think it has become realistically the only way forward.
odo1242 12 hours ago
redanddead 11 hours ago
ChildOfChaos 14 hours ago
It's crazy that after all this time, there still isn't anything that is better than it.
redanddead 11 hours ago
lapetitejort 10 hours ago
zurn 20 hours ago
TiredOfLife 19 hours ago
mrheosuper 4 hours ago
odo1242 11 hours ago
neuwirth 20 hours ago
paxy 20 hours ago
forsalebypwner 16 hours ago
mkotlikov 6 hours ago
sailingparrot 6 hours ago
MS is charging you 24 to 40 cent to rent a GPU so you can play without having to buy hardware, they aren't charging you to play your game on your own hardware.
gxs 12 hours ago
The problem is that this is the entry point to do more nefarious things later
Companies love to boil the frog - introduce something and later jack up the price or take something else away or something like that
I at least am always weary of new stuff like this
odo1242 12 hours ago
conductr 11 hours ago
bjord 20 hours ago
and I don't actually think that's substantially different from other competitors, like geforce now
whether I will choose to play it on a different server in the first place is a different question (I won't)
Reubachi 20 hours ago
It's hard though not to see the writing on the wall in regards to "local compute GPU availability". Every single industry even tangentially related to compute power has "silently" moved their bus model to consumption based, despite the consumer base having 0 appetite for that. (We're not engineers/app developers who are forced to use LLM agents, we're trying to pay a service that hosts games.)
I am unsure how a medium that was a failure as a free/subscription model will succeed as a floating pay-as-you-go model.
brody_hamer 20 hours ago
It’s just a bummer that this process wasn’t a bit easier. I recall there was some setup involved.
bjord 20 hours ago
Reubachi 20 hours ago
It's a positive in the sense that due to these industry changes (computer power going up 20x in cost.), the platforms are offering a way to let us peons play games.
It's a negative in that it's a futher commitment of these vendors to hoarde compute/GPU power from western consumers and chinese LLM vendors. MS will routinely purchase the highest end GPU for sake of keeping this service alive, nevermind their own LLM. Good luck getting one yourself.
bjord 19 hours ago
simoncion 8 hours ago
How often do you buy new computers? I paid something like 2500 USD for my Threadripper machine (including 128 GB of RAM and graphics card) ~seven years ago. Between now and then I paid ~580 USD (at the end of last year) to get a new graphics card and that's it. After last year's upgrade, I've yet to run into a game that it doesn't play reasonably, and I've also gotten a lot of work done with it over all the years I've had it.
The console lifecycles being like a decade long has been a fantastic blessing for us PC gamers. Most AAA games are intended to run well on those ancient almost-PCs, which means that our old actually-PCs usually play the games just fine.
bjord 20 hours ago
I'm not so certain the average gamer is well-informed enough to realize what they're giving up, or that they feel strongly enough to take a stand for it if they do. I'm hopeful they will, we'll see.
forgotpwd16 20 hours ago
bjord 20 hours ago
OGWhales 20 hours ago
schnitzelstoat 20 hours ago
Ultimately, you end up paying for the usage somehow.
TiredOfLife 19 hours ago
officeplant 16 hours ago
krystalgamer 20 hours ago
__m 7 hours ago
kotaKat 20 hours ago
The divide between those that can own their own consoles and those that are forced to feed the cloud quarter-by-quarter like an old-timey arcade is widening, and this sucks.
gspr 20 hours ago
/s/cloud/rentseekers/
danbruc 20 hours ago
skyyler 20 hours ago
I know my N64 has more than 5000 hours on it, and I'm fairly certain it'll still be in working condition when I die.
danbruc 19 hours ago
pirates 16 hours ago
danbruc 11 hours ago
gregoryl 20 hours ago
kotaKat 19 hours ago
mrheosuper 4 hours ago
But after 4 years you still have your own console that you can sell.
ocd 20 hours ago