With that said, I tested it right now and Steam takes about 2 seconds to restore from tray and 10-15 for cold boot. The new Epic launcher is around 0.5 and 5 like the article mentioned. Maybe it's still in A/B testing or something.
Steam Client is now faster than Epic's new vibe coded launcher (respawnfirst.com)
tancop 6 hours ago
herrherrmann 6 hours ago
yboris 6 hours ago
m_w_ 6 hours ago
catigula 6 hours ago
0x457 6 hours ago
catigula 6 hours ago
0x457 5 hours ago
m_w_ 5 hours ago
wren6991 5 hours ago
egeozcan 5 hours ago
wren6991 4 hours ago
I did hit a couple of CSS or rendering quirks, but the rendering perf also seemed noticeably poor, and that's harder to live with.
jorl17 31 minutes ago
Granted, it's very simple, but I felt it was a breeze.
kelvie 5 hours ago
tdhz77 5 hours ago
m_w_ 5 hours ago
Fwiw, what it's trying to replace (GitKraken) is slow, clunky, and resource hungry, so it's not hard to beat.
james2doyle 6 hours ago
sosodev 6 hours ago
joshheitzman 6 hours ago
adastra22 3 hours ago
tadfisher 6 hours ago
agentdev001 6 hours ago
mort96 5 hours ago
skydhash 5 hours ago
Isn’t that what abstraction and interface is about? You can write the common business logic and presentation concerns, and then share it across each native implementation.
That is what web wrapping is in truth, but it’s just inneficient because of the huge surface area of web technologies.
mort96 4 hours ago
skydhash 4 hours ago
Karrot_Kream 2 hours ago
I've only seen this sentiment on nerd forums but never among my less technical friends, so I'm a bit reluctant to accept this wisdom honestly. That said, if you're just building something for a technical crowd you'll probably make them much happier if you make your implementation use native widgets and take up much less memory and redraw faster at the expense of a slightly jankier UX. Though, this is probably why IRC clients all feel janky lol.
For example a lot of my less technical friends/family really like the visual design of Spotify even though it conflicts with a lot of design language on MacOS, Windows, and Android.
mikestew 5 hours ago
dpkirchner 5 hours ago
mort96 4 hours ago
I keep seeing people claim this, yet most UI software I see really doesn't do anything that complicated. It's some basic database CRUD stuff and some basic algorithms, and then all the actual effort lies in making the UI feel good.
sosodev 5 hours ago
bigstrat2003 5 hours ago
Rohansi 4 hours ago
Memory use alone is an interesting case for comparison because websites tend to have a lot more images/videos loaded than other applications. All of those PNGs and JPEGs need to be decompressed before you can paint them to the screen which makes them much larger.
skydhash 4 hours ago
A web browser is a huge platform. Audio, 2D and 3D graphics, file handling, network requests,... A lot of code while your application needs are tiny. That is wasteful and a security risk.
Rohansi 3 hours ago
Kuyawa 4 hours ago
If you go Rust all the way all you need is the installer for each platform
rafaelmn an hour ago
bryanlarsen 6 hours ago
bhaak 6 hours ago
masklinn 6 hours ago
… good? I want my applications to be consistent with the platform they run on, not with their own stupidity on other platforms.
tavavex 5 hours ago
exmadscientist 5 hours ago
tavavex 4 hours ago
And yes, the 3.11 ODBC file selector is still in Windows 11. Praise be to legacy components.
ModernMech 3 hours ago
ogoffart 4 hours ago
AlienRobot 6 hours ago
freakynit 6 hours ago
Disclaimer: All mine, open-source, ai-assisted, less than 5MB each. I love rust+tauri combo.
Kuyawa 4 hours ago
toomuchtodo 6 hours ago
agentdev001 6 hours ago
cloverich 5 hours ago
time will tell if it can make it the way i like but.... it can definitely get far. Used 40% of my session limits on my $20/mo sub.
righthand 6 hours ago
tancop 6 hours ago
righthand 6 hours ago
squidmaster an hour ago
Insanity 5 hours ago
hurfdurf 4 hours ago
2OEH8eoCRo0 6 hours ago
Perhaps it will bring back native apps because supporting other platforms is less laborious.
RobRivera 5 hours ago
gopalv 5 hours ago
The real reason rewrites to fix tech debt used to fail was that it took too long to get to feature partity & the goal posts moved constantly while you were on the rewrite team.
The sunk cost of existing code is no longer considered in a rewrite.
Maybe it was hard to write in the first place, but it is not hard to rewrite anymore, as long you've got decent tests.
benoau 5 hours ago
burnte 5 hours ago
sleepybrett 5 hours ago
tombert 5 hours ago
I've had reasonably good luck having Claude generate Rust code that performs well.
TehCorwiz 4 hours ago
ihuman 3 hours ago
Are you on the beta branch? It doesn't look like its in stable yet (Settings --> Interface --> Client Beta Participation)
mahboi an hour ago
Epic, EA, etc then made their own similar launchers. Of course all of them also want to launch when Windows boots, update constantly, and not close when you press close.
dgellow an hour ago
Edit: actually it seems to have been Trident, then WebKit, then Chromium Embedded
mahboi an hour ago
hombre_fatal 6 hours ago
Optimizing a project with AI is one of the most trivial things you can do with AI.
I also wouldn't buy it for a second that Valve engineers aren't using AI, especially for something as trivial as "hey claude rank the top causes of slow startup" -> "oh okay now fix". The most I'd grant is that everyone uses AI secretly as a sort of dark forest problem.
Once I had a good benchmark script, Opus 4.8 or whatever made my terminal app faster with less memory than ghostty and kitty. It's not even interesting.
porphyra 5 hours ago
Your "dark forest" analogy sounds reasonable but Epic's outright admission of "vibe coding" is a bit of a footgun considering how rabidly anti-AI the folks on sites like Reddit are. If they had just been like, "it's faster and supports Linux" they would be the darling of the internet.
Hamuko 5 hours ago
https://bsky.app/profile/jasonschreier.bsky.social/post/3mxp...
andai 5 hours ago
The dark forest hypothesis is that we can't find any alien life because it's dangerous to broadcast your existence and location to competitors. So rational thing for every alien civilian to do (and arguably for us) is to keep quiet.
But what does it mean in this context?
josefresco 5 hours ago
aeturnum 5 hours ago
So people who think AI is actually a really useful tool and that using it to make your project better will imagine that everyone who makes things better today uses AI at least a little, and assumes they don't talk about it because they don't want to get yelled at. Meanwhile, if you think AI does bad work (or is often used badly) you can ascribe bad software to bad uses of the tool. We can never know for sure because people don't talk about it.
[1] I happen to agree with this dichotomy but that belief precedes AI
bigstrat2003 5 hours ago
I don't see why not. They clearly know what they are doing at Valve, and for an engineer who knows what he's doing, LLMs are of very limited use.
ohreally2737 4 hours ago
solid_fuel 3 hours ago
Code has never been the bottleneck for a skilled engineer, and if you value high quality then you need to spend a lot of time reading over the slop LLMs produce to turn it into something hardened and reliable. So, for a skilled engineer, LLMs have a very marginal benefit in terms of delivery speed.
This is backed up by LLM productivity studies.
not_a9 2 hours ago
Yeah, at promoting child gambling. Not sure about games
CursedSilicon 13 minutes ago
bogwog 4 hours ago
This is probably the saddest comment I've read on HN. It really shows the state of this place and how far into psychosis the comments have fallen.
Goronmon 6 hours ago
That's not even getting to some of the "missing" features.
No Community marketplace for in-game items
No Direct player-to-player item trading
No Digital trading cards, levelling, and points shop
I hope more application developers "forget" to add these features.
amiga386 6 hours ago
Anyway, what are useful features of Steam:
- their dedication to getting Windows games running on Linux (to see off the existential threat Microsoft poses to them, but nonetheless greatly appreciated)
- community forums / screenshots / artwork / guides etc. for every product. Very useful if the game vendor doesn't have its own, and most game vendors don't
- that Steam Sales encourage vendors to offer games at much more reasonable prices (e.g. a few pounds/dollars/etc.) for what is effectively a license, revocable at any time, not a real purchase. £60? Ha ha fuck off, I'm waiting for the sale when it's £5
- also, as far as I've seen, every game distributed can still be downloaded today. People may complain that publishers update a title e.g. to remove licensed music 10 years later... but you can still download the old version with some trickery. And I've never seen Steam actively remove downloads for existing customers, I've only seen games removed from the store so no future customers
- pirates have found that most games, if their only DRM is Steamworks, are incredibly easy to crack. I am very glad Steam has convinced most publishers to use that alone and nothing worse, and I curse publishers who insist on their own DRM, their own launcher, etc. If Valve goes tits-up, I have a lot of confidence most of peoples libraries will still be playable with a little bit of cracking.
There are other useful features, even if Valve is getting rich and fat off selling gambling and day-trading to teenagers.
dannyw 6 hours ago
Fundamentally Valve has built up a lot of trust with the gaming community, and other than microtransactions and gambling, I think it's very fair to say they've been a net good for both the PC gaming community; as well as the ecosystem.
Proton is a great example.
SXX 6 hours ago
It took them 10 years to make Linux a competetive gaming platform.
They invested in VR early and still do a lot for this niche market.
They brought back hanfheld PC from being niche chinese devices to being mainstrean and maintain support for Steam Deck for 5 years.
As game developer I do find 30% cut abysmal, but it's not any worse than consoles and I dont like Epic as a gamer for being awfully anti-consumer. I certainly dont want PC game market to be controlled by chinese Tencent subsidiaries.
20k 4 hours ago
Valve rightly get a lot of flak for the gambling and high % cut, but you do get a functional useful service in return at least, that doesn't appear to be actively trying to screw you over
ryukoposting 6 hours ago
...and the hardware ecosystem, too. I just got my Steam controller last week, and it's wonderful. It's so good I'm playing Civ with it. Civ! On a gamepad!
braiamp 6 hours ago
FTFY. Steam forums are a cesspoll most often than not. No, we do not want a easy accessible place where people can spew their crap on the internet. It's either moderated and useful or it shouldn't exists.
amiga386 5 hours ago
To pick a random game's forum: https://steamcommunity.com/app/1623940/discussions/ we find:
- bug reports, feedback to the devs, etc.
- asking for help in the game
- story discussion
- requests for games like this one
- concern troll (locked)
- begging for the game to be released on GOG
Seems above board to me. I've also seen plenty of trolling, incivility and unreasonable expectations from manchildren, but they tend to get locked.
braj0 an hour ago
serioussecurity 6 hours ago
SXX 5 hours ago
Unfortunately literally everything is wrong with EGS specifically.
Their stance on intentionally not having user reviews because consumers shouldn't have power to react to publisher or developers decisions.
Their giving away games for free and then revoking licenses then removing them from accounts even though it was purely their own fault. They were most successful company ever back then and could certainly eat that loss.
Their shitty account system that certainly got hacked multiple times because it's the only gaming platform where someone constantly trying to access my accounts even though I'm Linux and cybersecurity nerd with random 32-char passwords. They also dont have straightforward way to change account region without trying to deal with their shitty support.
Tim Sweeney decided to make a platform to fuck over gamers and we gamers returned favour.
Insanity 5 hours ago
I'll happily pay to have a game on Steam vs getting it for free on Epic. Steam has been a good experience for me the past 2+ decades :)
pbhjpbhj 4 hours ago
It would be under a 'most-favoured nation' type deal, after an initial launch period (exclusive distribution for 1 year, say) if my distribution service pays the same per-view amount then I can stream/distribute your media regardless of your deals. If a producer/creator makes a work available they are required to allow it on other registered channels (no setup cost beyond actual price of downloading the content).
Essentially make rights holders honour the idea that they'd make works S available if only people would pay.
Refuse to make a work available and you'd get a warning, then it enters the public domain. The copyright deal is "things enter the pubic domain after a limited monopoly to allow recompense", enforce it. So, if eg Netflix/Sony/BBC/etc stop offering their back catalogue then the works enter the public domain.
sitzkrieg 5 hours ago
MSFT_Edging 6 hours ago
Rocket league used to have a Linux build, then epic decided to kill that off entirely.
I recently bought the steam frame. It's years past when I would have wanted this VR headset the most, but half the reason I bought it was to support Valve's R&D with Linux desktop support, arm JIT translation, etc.
People bitch and moan about "voting with your wallet", then you have a company that tons of people continually vote with their wallet for, then people complain about others defending the one company that doesn't seem to want to screw their userbase over.
Sure Steam has some blind spots for the very sweaty semi-pro gamer. I don't care about virtual stickers and little treats. I care that all my games run on my Linux desktop after years of devs not giving a shit and other companies being openly hostile.
Valves competitors suck. Their VR competitor is Meta which in a just world would not exist as an organization. Their gaming marketplace competitor is Epic, which produces the character-slop extraction shooter and a launcher that gets more annoying to use every time I open it.
The other "competitors" if you can even call them that, are microsoft who has basically deleted a dozen game studios in the last year via moneyball, and other game companies like EA and Ubisoft who routinely delete purchased games and tell the users to go suck it.
Valve is basically the only company out there who is resisting the constant urge to make everything shitty to increase investor profits. They stay private and everyone loves what they do with that power. I'm sure a ton of fail-son PE bros are dying for the chance to buy out valve and turn everything it's ever done to absolute dogshit. We'd be getting half-life 3, 4, 5, 6, mobile, etc and they'd all be shit.
Gerard0 5 hours ago
Goronmon 5 hours ago
Why bother defending them about this specific issue though?
Either Epic is right, and this pushes Valve to improve Steam performance.
Or Epic is wrong, and then who cares? People will continue to not use the Epic store and continue to use Steam.
It just feels more "defensive" then "defending" if that framing makes sense.
the_af 5 hours ago
People are fans of Steam (of Valve, actually) because Steam has been a boon for the gaming world and for Linux gaming in particular, in a way others (like Epic) haven't. I subscribe to this opinion. I'm just so glad gaming on Linux is mostly seamless now, I simply don't care anymore for which OS a game was built (within reason... but then again, Windows games are not guaranteed to always run on Windows either!).
wnevets 4 hours ago
Bonus points, this is the text from the post.
> How out of touch can you be as a company, this is embarrassing
WheatMillington 3 hours ago
seanclayton 3 hours ago
They completely rewrote their UI? Do you not remember the old library? The old downloads page? The old big picture mode? You may be suffering from selective memory
0x073 an hour ago
If any big company want a good steam alternative we would have it.
Every alternative launcher, uplay/ubisoft connect, origin/ea app, epic games, gog started with a store platform and stopped. Its like the marketing team just looked at the store but not at the rest of the steam features.
ncr100 2 hours ago
BTW Gaben is my friend and I identify as Dr Gordon Freeman.
/s
Parasocial relationships are a byproduct of the technology you (I assume) and I have and continue to create & roll-out to society, increasing physical distance from actual humans as well as increasing "in the head, only" identity, or identities, that culture carries with itself more and more.
mahboi an hour ago
aucisson_masque 30 minutes ago
Everything you don’t like, you can avoid.
Ameo 3 hours ago
I'm sure that AI made this speedup work much easier and quicker; probably just access to the monorepo and a prompt of "make the launcher boot up faster while changing no functionality. Keep track of before/after benchmark numbers" would be fine as long as you can get your co-workers to approve whatever diff gets spat out the end.
But either of these companies, presumably with dev teams of dozens-hundreds of SWEs, could have pointed to one of them 5 years go and said "spend the next 2 months optimizing the performance of the launcher" and would probably have gotten similar results.
I make my software fast and efficient mostly because I enjoy it. Absolutely nothing stopping web apps, Electron, everything else from being efficient, slim, and performant. It's just that the modicum of effort required to set that up was outweighed by the convenience of just importing and parsing the full 16MB icon cache and 13 unused analytics SDKs every pageload and not worrying about it.
ben_w 3 hours ago
Yup.
So, here's my relevant example of how "vibe coding" doesn't mean "not caring", an isochrone map generator, real time, about the same total download (in a private window) as Google maps is when looking at Berlin:
https://benwheatley.github.io/Isochrone/web/?region=berlin&n...
It almost certainly still has bugs. And the code itself is probably terrible, because LLMs don't always clean up when you tell them to remove everything related to a bug.
But it is a download that's 90% data, and does get you a real-time updates as you drag your origin around the largest city in the EU.
kakuri 6 hours ago
my123 6 hours ago
wging 6 hours ago
hungryhobbit 6 hours ago
sznio 6 hours ago
my123 6 hours ago
Epic could have benchmarked their beta client against the Steam beta client which would have shown this.
kimixa 4 hours ago
So I wonder if it's the other way round, Epic rushed out the boast because they knew the window that it would be even remotely correct to most users was closing.
LollipopYakuza 4 hours ago
kg 6 hours ago
willis936 6 hours ago
knollimar 5 hours ago
kllrnohj 6 hours ago
Things nobody has said since like 2005? A faster startup is certainly appreciated, but steam's 10 second cold launch time is hardly a big deal. Especially when everyone just leaves it running anyway. There's far more significant aspects like memory usage, game library, and general features.
righthand 6 hours ago
dmix 6 hours ago
When I hear about a game on social media I often want to add it to a wishlist on Steam but I dread opening the app because I know it will take forever to open on MacOS.
I don't mind a game launcher taking time, but the store is a part of that which makes it annoying I avoid the native app for that reason.
kllrnohj 6 hours ago
dmix 6 hours ago
In the web world and 7-10 seconds for a pageload is forever. Same with mobile, if you tapped an app icon and it loaded that slow it would never be tolerated.
crtasm 6 hours ago
simoncion 6 hours ago
Given that its primary purposes are to start video games that take anywhere from five to thirty+ seconds to start and to download video games and their patches which range in size between many hundreds of MBs to a hundred+ GBs, the client taking roughly ten seconds to start is no problem.
Optimize where it makes sense, yanno? I'd much rather have to "deal with" the Steam client taking ten seconds to start than to have to deal with the Epic Games Launcher's download rate being limited to 100->150 mbit/s. [0]
[0] Last I checked on this was a few years ago -like twelve months after Sea Of Thieves stopped being widely popular- so it may have improved. The absurdly slow download speeds [1] are one of the bigger reasons why I stopped using EGS.
[1] Sure, many people don't have connections any faster than that. I do. Steam saturates it, and -at the time- EGS absolutely did not and occupied 100% of one logical CPU while failing to do so.
dmix 2 hours ago
It opens to the store page for a reason, not to your library page.
simoncion 7 minutes ago
Mine doesn't. Mine even opens in Small Mode. These are configurable settings. If you dislike how they are set, reconfigure them. Have you also not disabled the News Window that pops up on startup? You can turn that off, you know!
> I already addressed in my original comment that I wouldn't care if it was just a game launcher but the Stream app is more than that.
Okay? Do you spend substantially more time using the Steam client to browse the Steam storefront than to play video games? Seriously?
On top of that, will five seconds of additional load time cause you to change your mind about making a purchase? If so, you really weren't interested in the either the thing you were buying or the search for that thing, and it's -very seriously- definitely for the best that you were dissuaded. Valve is making money hand over fist, so the lost sale doesn't matter to them and you get to use that money on something that you're not -at best- aggressively tepid about.
sleepybrett 5 hours ago
dmix 2 hours ago
> If you are the average working joe who comes home from work and fires up the pc to play a game
My usecase was wanting to add a game to a wishlist
> It's not like i'm opening and closing steam 100, 50 or even 5 times a day.
I've opened Steam app about a thousand times and it's always felt like clunky dated software.
mahboi an hour ago
the_af 4 hours ago
But a game client is not a web page. You open it once (some people, on boot) and then it's just sitting there. You don't randomly start it from scratch whenever you run a game...
And even if you did, 7-10 seconds waiting for a game to start is not the same as waiting for a page to load. You can wait for the game.
mahboi an hour ago
bakugo 6 hours ago
a1o 6 hours ago
Sharlin 6 hours ago
mrdependable 6 hours ago
nubinetwork 5 hours ago
platevoltage 3 hours ago
Gigachad 2 hours ago
I get people hate Epic, but the Steam client is not particularly well made or snappy. And I'd love to see competition kick their asses in to improving it.
gunalx 6 hours ago
I could go on. Its still the only store with acceptable linux experience sadly.
smallmancontrov 6 hours ago
aeturnum an hour ago
> I have frikkin 2 different topbars that seemingly have similar options.
I am not sure exactly what you mean by "top bars" but my two top sets of menus are "Steam View Friends Help" and "STORE LIBRARY COMMUNITY <USERNAME>" which seem quite different.
> The fact that the store page often is a better look at the game than the one in the library.
You can go to the store page from the library! Why would you assume you should re-explain the game to a player? I think reminding you of when you did things in the game makes a lot of sense. I wish it listed playtime and not just achievements.
> Impossible to see what dlcs that is enabled unless you happen to borrow the game from someone in your family.
I do think their DLC display is bad, but it's far from impossible. Properties -> DLC shows you all your DLC and which is enabled. Also clicking on the DLC tab does show you which you own (and all the ones you own will be enabled by default).
Like I said, I think steam has a lot of problems, but I don't understand your complaints at all. I would complain about the awful performance of a webview, the annoying behavior of store pages, the foolishness of the "All" tab on communities that mixes different kinds of content in one place but it will never change because people can't find it otherwise, etc.
bakugo 6 hours ago
It only looks good if you compare it to the Epic client, which somehow manages to be much worse.
kylec 6 hours ago
tikhonj 6 hours ago
The upsides of having a de facto monopoly, I suppose—lamentably common story in tech.
redhale 5 hours ago
avazhi 5 hours ago
Steam is dogshit and it’s crazy they haven’t optimised it all in 20 years.
bradishungry 5 hours ago
A very obvious non-deck example is how bad it can be at loading and showing videos on the store page. They consistently have issues with smooth playback, this is not my network, others i know have the same issue. it’s to the point that I scroll down and look at gifs in the description for gameplay footage first. I use the discovery queue often and it’s pretty apparent.
ambicapter 5 hours ago
ntoskrnl_exe 5 hours ago
sleepybrett 5 hours ago
sitzkrieg 5 hours ago
nick_ 10 minutes ago
VohuMana 6 hours ago
I’m curious what issues you have run into that you consider it terrible?
beart 6 hours ago
DrammBA 6 hours ago
jerf 5 hours ago
But for the Steam Frame, which is probably booting while it is strapped to your face and completely obscuring your vision, every second is felt much more intensely. Anything that can be done to get to first interaction sooner has a much, much larger effect on the feel of the experience.
The speed would always have been nice to have, but it moves beyond "nice to have" for the Steam Frame case into having a significant effect on how it feels to use and the out-of-box experience. Yes, you'll use sleep most of the time, but when you do a full boot or reboot, you feel the seconds.
the_af 4 hours ago
It's bad, but I wouldn't call it terrible.
It does have unresolved annoyances, like how context menus randomly stop working on Linux, and tweaking that setting (whose name I forget) on/off does little to fix them. You have to resort to using Big Picture mode, which is annoying. If they ever fix this, I'd have zero problems with the Steam client.
Mostly though I don't care about the client, I care about the games and they work seamlessly in Linux!
Anon1096 10 minutes ago
aucisson_masque 32 minutes ago
> No User-written text reviews
> No Community-created guides and walkthroughs
>No Screenshot, clip, and artwork sharing
I can’t believe they don’t have the resource to bring these features to their launcher, they actively refuse to make it a tool for communities.
It must be a way to buy game and launch them, that’s all. Don’t talk, don’t give your opinion on the game, don’t help others in forums,..
I managed to stay away from epic even when they locked games from steam, glad I did. It’s embarrassing.
mawadev 3 hours ago
I just wish the people at Epic collectively took some vacation and came back with a less breathing down neck attitude towards everything. Just chill out, relax, it is a browser for searching, buying and downloading games
ClikeX 3 hours ago
If you need to tell people you're better than someone, you probably aren't.
ZekeSulastin 2 hours ago
Gigachad 2 hours ago
It felt like a message to investors rather than users.
goatking 6 hours ago
alecsm 6 hours ago
Scharkenberg 6 hours ago
Capricorn2481 5 hours ago
matt3210 2 hours ago
tym0 3 hours ago
rpunkfu 5 hours ago
Truly something to be proud of..
ozgrakkurt 4 hours ago
Or you can download 66MB of data on a 100mbit/s internet connection in 5 seconds.
Say you need to load 1gb from disk and need to download 1MB of data from internet. It should take ~75 milliseconds to do that.
It is incredibly slow, considering Valve is a billion dollar company. This level of optimization is closer to what you would expect from a person who is programming as a hobby.
butz 3 hours ago
Now patiently waiting for GOG answer to this competition.
xpct 2 hours ago
qalmakka 3 hours ago
Ah that's the reason why they came up with an instant speedup. Optimising CEF is basically like docking a zero from your speedup loop [1]
londons_explore 6 hours ago
It is fast though!
Pannoniae 18 minutes ago
do you really care if it's working and it's reliable? (i.e. not an overfit to the current data)
himata4113 6 hours ago
Steam client was always fast, majority of load time is (and forever will be) network speed.
jonathanlydall 6 hours ago
What’s the issue they have with South Africa?
nashashmi 5 hours ago
Just recently I learned Listary has a new beta written in Rust. It is fast! The previous one kept crashing. Asking AI to code Rust style, is probably a shortcut method.
rsrsrs86 40 minutes ago
forlorn 4 hours ago
giorgioz 6 hours ago
schmorptron 4 hours ago
swinglock 6 hours ago
Retr0id 4 hours ago