https://camillovisini.com/drawing/fc4jc6-le-citta-invisibili...
https://camillovisini.com/drawing/p2yrdj-le-citta-invisibili...
camillovisini 8 hours ago
https://camillovisini.com/drawing/fc4jc6-le-citta-invisibili...
https://camillovisini.com/drawing/p2yrdj-le-citta-invisibili...
Razengan 8 hours ago
SamBam 8 hours ago
kraquepype 3 hours ago
One is art. When completed, they can look at it and be reminded of the journey of creation, a labor of love. It could be put away, or displayed for all to enjoy.
orangedog 38 minutes ago
How is this not applicable to both things? This just reads as gatekeeping to me.
The amount of time or effort put into something does not determine its value.
toddmorey 7 hours ago
sailingparrot 7 hours ago
With AI generated stuff, sure it looks amazing at first glance but I definitely don’t want to zoom in, since I know it’s all a cardboard facade with no passion. Look a bit too closely and you’ll see the bridges that make no sense, the bunch of nonsensical threejs cylinders etc.
ahknight 7 hours ago
I don't dismiss the ability of models to create. I dismiss their ability to create finished goods. Humans should always be involved, especially with creative works. Models are great at modeling existing creations and solutions — head starts on long roads — but it's the person that needs to walk it and take the journey.
npunt 5 hours ago
Abandoned one-shot drafts are akin to speaking words but never finishing a sentence before moving onto the next thought. There's no there there.
digilypse 4 hours ago
npunt 3 hours ago
We're in an environment awash in 'content' where every person has an infinite slop producing machine, and a lot of people are publishing nearly zero effort drafts, awed by the appearance of meaning.
BenzeneDream an hour ago
Sammi an hour ago
vunderba 7 hours ago
> Leaving there and proceeding for three days toward the east, you reach Diomira, a city with sixty silver domes, bronze statues of all the gods, streets paved with lead, a crystal theatre, a golden cock that crowns each morning on a tower...
Text in the second person is causing my my D&D instincts to kick in.
olwmc 7 hours ago
matsemann 5 hours ago
jacquesm 2 hours ago
droidjj 9 hours ago
vanadium1st 9 hours ago
Citizens of this city high in the sky imagine it so fully in their minds that no one there needs to open their eyes to walk the streets and live their normal lives. But if one makes the mistake of opening their eyes and tries to see the city directly, they would immediately fall through the clouds to the ground deep below.
falcor84 8 hours ago
FuturisticLover 9 hours ago
The website gives you a good hint before opening up the visuals. So, I got an idea.
I don't really know about Marco Polo. My only knowledge comes from the Netflix series, which doesn't talk about these invisible cities.
frshgts 6 hours ago
losvedir 8 hours ago
The book is a trip and the dreamy sort of narration matched it perfectly. My wife and I would spend evenings listening to one city at a time, on a walk around our little park, one headphone in each ear. I don't know if it was just the environment or the time in our lives, but we both really look back fondly on this book.
soco 8 hours ago
PS I didn't open the gallery. Nice idea but I don't care about visualizing something I should feel.
stared 8 hours ago
How Opus 5.5 imagines these cities is a question for Opus. The real experience is how we imagine - and I believe there are no two people who have exactly the same mental image of an invisible city.
miltonlost 8 hours ago
Talk about missing the entire point of the piece of literature.
sixothree 8 hours ago
drcongo 8 hours ago
mcphage 7 hours ago
Having looked at some of them (and it being one of my favorite books) ... it won't do that. These visualizations are as terrible as they are unnecessary.
DennisP 7 hours ago
TeMPOraL 4 hours ago
quxbar 3 hours ago
uludag 8 hours ago
As neat as this project is, this does no justice to whatsoever to the book. On the surface Invisible Cities seems to be a book about random cities' descriptions. In reality though, this book is about semiotics, meaning, language, and it's limits.
elevaet 4 hours ago
quxbar 3 hours ago
harmoni-pet 3 hours ago
Jordan-117 2 hours ago
Seeing the same thing done to Calvino (and Weaver's) sublime prose feels downright criminal.
potomushto 8 hours ago
tmikaeld 7 hours ago
If something that previously took weeks for a human to design, now takes 10 min, that means a whole week of salary went up in smoke.
When have we automated enough?
mcphage 7 hours ago
The problem also is, if a human took weeks to design this, it would be much better. This is quick but also bad.
pixl97 6 hours ago
nannal 7 hours ago
Arodex 7 hours ago
nannal 7 hours ago
cwmoore 7 hours ago
yubblegum 7 hours ago
lbrito 6 hours ago
slibhb 7 hours ago
To me, this is the depressing sentiment. The idea that, somehow, the goal isn't to produce useful things but to spread work out over a period of time in order to maximize payment.
At a high level,I conceptualize my job as "doing useful things." Whether that's design, writing code, debugging, sysadmin, CI/CD, writing doc, whatever. I just want to be useful. If there's some tool that makes that easier, I am happy about it. I don't think that tool will result in my getting paid less. But if it does, oh well.
tomgp 6 hours ago
slibhb 6 hours ago
jameshart 2 hours ago
toddmorey 7 hours ago
For example, I didn't learn about lenses or earthquakes or fusion messing with the controls on these.[1] I didn't know what to look at.
However, there were interactive exhibits at the Children's Museum I spent a long time exploring and loved. That's because they were carefully designed to really teach the concept?
65 7 hours ago
It turns out the more technology you throw at something does not equate to ease of learning.
james_marks 6 hours ago
Put in the hands of the educator, they will be able to add those illustrations, design for the light bulb moment, etc, and the tools at their disposal just got much better.
darepublic 6 hours ago
csomar 6 hours ago
You'd not be amazed by seeing a 2 sentences prompt and thus you are not amazed by this work either.
tootubular 5 hours ago
I've been thinking of this line recently — really gets at the heart of the matter for me. There is no substitute, no shortcut, no alternative for effort.
joe_the_user 4 hours ago
vunderba 7 hours ago
Now imagine the same thing but each person is using Opus 5.5 - I’d wager there would be a lot of commonality among each of the outputs.
TeMPOraL 4 hours ago
- Each phrasing the prompt(s) differently
- Each having different history accumulated in context
If you asked me to issue the same prompt as you to write some web artifact, chances are mine would be substantially stylistically different, simply because at some point in the past half-year, Clause started styling everything in LCARS form for some reason.
Whether the differences would be substantial or surface-only? Probably depends, but chances for substance increase with iteration. Real artists don't zero-shot their masterpieces either.
vunderba 4 hours ago
I’m saying if you provide the same prompt to Opus 5.5 across 12 different people, you’re going to get some similarities that immediately arise.
I’ve mentioned this across many HN threads - I call it the LLM corollary to “garbage in, garbage out”: "generic in, generic out". If you prompt with more specificity, you’re obviously going to get different and potentially better results. But at that point, the artist is doing more of the work.
A while back, I tried a similar test asking for LLMs to come up with engaging D&D puzzles that would fit organically into an underground labyrinth environment. This is a pretty general prompt. Let's just say that the results were about as inspired as a tepid bowl of tapioca.
hbosch 6 hours ago
tarkin2 4 hours ago
joe_the_user 4 hours ago
SiempreViernes 9 hours ago
> Arriving, you rejoice at its bridges, each different
The model city had like five bridges total, three of which were didn't bridge anything at all but instead sat in the middle of the river and went along its flow, the "bridges" for some reason pretending to be small islands.
ofirg 9 hours ago
Traubenfuchs 9 hours ago
Opus Eutropia has a few isekai circle cities with one of them... ON the river, giving no space for ship traffic.
Slop has never been this beautiful before!
vanadium1st 8 hours ago
thmoonbus 8 hours ago
wsowens 6 hours ago
ouchouchhaha 6 hours ago
If the creator truly wanted viewers appreciate the end product they'd start with the one shot output and spend their weekend iterating on each city either by hand or with Claude. But they didn't want to do that, they wanted to show off what Claude/GPT could do in 6hrs. That's the whole blog post.
twoodfin 6 hours ago
I expect we're going to see more and more amazing "hobby projects" that did involve both a few hundred dollars in tokens and hours of human creativity and effort in combination.
jacquesm 3 hours ago
sippeangelo 6 hours ago
Joker_vD 7 hours ago
Kublai Khan received an ornate letter signed by Marco Polo: "In Madrid, City of Lost
Things, no item remains where it was set. If one drops his key in the dirt, he may
never re-enter his home, and, even if he manages to stoop and recover the key, he may
rise to find a tulip garden where his house once stood. In complementary fashion,
things lost by others are forever turning up: A pocket watch on a coffee table. A fond
memory in your recollection. I even know of a prince who turned up in a prison cell.
When he appealed to the guards for his release, he failed to find the crown on his
head, and when he was asked his name, he searched his thoughts, but could not find it.
Indeed, the only hope now for the release of this prince of Spain is for you to send
back 300 ducats for his release. Of course, he will reward you handsomely once he is
out. Yours truly, Marco." Kublai Khan cocked an eyebrow and declared before his court,
"Hey, everyone: Looks like we're about to get ripped off by the guy who traded gold
for paper!" The court erupted in booming laughter.
— Italo Calvino, Invisible Cities 2: This Time It's Visible.stared 10 hours ago
Source code: https://github.com/stared/invisible-cities-opus-5.5
artrythall 8 hours ago
simonw 8 hours ago
JRandomHacker42 2 hours ago
simonw an hour ago
yipinwong an hour ago
unlike someone who is just whining about it?
Wtf are you to someone who has put effort to spread about the book? I never seen/heard of the book, and now I am iintersted in it thanks tot he author.
orangedog 28 minutes ago
Creativity apparently is restrained to specific things.
shark1 3 hours ago
throw310822 3 hours ago
BearOso 2 hours ago
andrew-v 9 hours ago
vanadium1st 9 hours ago
Citizens there gather their tools at the bottom of a giant staircase and climb up countless stairs, only to find out that what they were planning to do has already been done by the time they reach the top.
Dissapointed, they descend to grab a new set of tools and make new plans for tomorrow, only for the same thing to happen again.
imeanwhatdoikno 7 hours ago
And shame on all the people shitting on it because AI made it. If you valued art for art's sake, you wouldn't be so bothered when somebody makes something art-adjacent using some technique you don't approve of. It in no way detracts from the kind of art you admire. Don't be type who just has to let others know that you find something they like to be beneath you.
orangedog 33 minutes ago
maxglute 3 hours ago
KellyCriterion 5 hours ago
https://claude.ai/share/6bbd421a-147d-435d-bc00-7e93b393b943
(the standalone version at the very end of the chat is the one that runs in the browser)
Well, overall, by faaaaar not that beautiful as what the author from the article received? :-D
(though, it was done with Opus 4.8)
pcald 4 hours ago
KellyCriterion 26 minutes ago
Wondering: I clicked share & copy link - this should be correct?
sreekanth850 9 hours ago
alm4x 4 hours ago
armcat 8 hours ago
dhruv_kernlai 9 hours ago
lossyalgo 5 hours ago
HellDunkel 5 hours ago
sitzkrieg 8 hours ago
keyle 8 hours ago
aappleby 4 hours ago
The amount of _stuff_ crammed into each little city is almost unbelievable. Drawbridges open and close, glowing lines sketch patterns, camels walk across a tiny desert. Buildings fade into existence and then burst in a shower of sparks. Flags fly, smoke drifts, buckets cause ripples as they dip into underground pools. The city made of plumbing has tiny people in the bathtubs! There's a freakin' roller coaster with moving cars and a ferris wheel!
I absolutely understand the AI hate that's being commented here, but... in this instance, I just can't feel it. I keep finding more and more little details every time I click on a city, and I am astounded. I just now noticed there's a little guy in the city of strings hanging up new strings at the top of the hill. Damn. My favorite is Marozia, where dark buildings open like treasure chests and release shining towers and flocks of glowing birds.
Yes, there are also a lot of stupid AI errors - every spoked wheel has the spokes off-center for example. But holy crap, I just can't hate this. I don't care about who built it or the random bits of jank - this thing is _beautiful_ in a way that I haven't seen from AI before, and it warms my old GPU-powered heart.
aappleby 4 hours ago
Phyllis fades from color to black and white except for two houses. The fairground has a big top with tiny bleachers and a guy inside. The happy city has people with their arms raised in a V. People in the marketplace city wear hats and some are carrying bundles on their heads. There are weird cactus plants in the hanging city. In the half-fairgroud city, there's a statue on one of the trucks. The city that copies the dead has a set of pallbearers carrying a wrapped corpse down the stairs. The people on top of Argia are laying with their ears to the ground, listening for the animated sound waves coming from below.
And on and on and on and on. I just can't even.
aappleby 3 hours ago
matsemann 3 hours ago
cwmoore 7 hours ago
urig 5 hours ago
narfman0 7 hours ago
rock on