Google Playground: Create and play custom games (blog.google)
xnx 9 hours ago
jenniferhooley 8 hours ago
zamadatix 8 hours ago
sporadicallyjoe 6 hours ago
xnx 5 hours ago
Sarkie an hour ago
pkal 5 hours ago
palata 26 minutes ago
"Create custom games in minutes > Press Start" just opens a new tab with... the same page?
OsrsNeedsf2P 7 hours ago
CuriouslyC 7 hours ago
1. Games are highly complex systems, so for example adding a fun mechanic from one game to another game can actually make that game less fun, and AI has no way to know, you just have to playtest it.
2. Games are evergreen (people still play and love the original Zelda/Mario/Tetris) and social (you want to share your love of game XYZ with others), so there's literally no reason for anyone to play a purely derivative game, when you can just play the original.
Eventually AI will be able to make perfect assets and all the other stuff AROUND making a fun game, but the game design will always be a human thing. At best, AI will come up with a bunch of game design experiments that a human will need to playtest and provide feedback on.
icantevenhold 7 hours ago
I’m having a lot of fun creating an “improved” clone of a very old school game I loved.
It takes lots of back and forth but there is definitely (for me at least) to play this derivative game since it adds a lot of levels and stuff that weren’t available in the original.
Without AI I wouldn’t be able to do anything; but with it it can make some changes, I test them and we iterate on it.
So for me AI solves “making a fun game”. It doesn’t “one shot GTA7” if that is your goal but that also sounds boring
monknomo 7 hours ago
CuriouslyC 7 hours ago
Culonavirus 7 hours ago
*: I don't consider a project you built with an LLM to be "vibecoded" if all the important ideas are from your head, you know what the code is supposed to be doing (domain model is in your head) and you guided the project every step of the way. Otherwise we're all vibecode. So yea, I don't doubt you can create amazing games with AI, but "with" as in "together", not as in "Claude, build me a Minecraft clone, make it fun, no mistakes."
TomGarden 6 hours ago
CuriouslyC 6 hours ago
TomGarden 5 hours ago
And I genuinely hope there will be some categories of games/music/books/art where human input is still needed and preferred. Currently I'm already a handful of bulletpoints down on the list of stuff I thought AI would never be able to do, and it's been kind of destabilizing
jpalawaga 6 hours ago
if we can't even write it down, how is an llm going to be able to ace it?
s0ss 6 hours ago
nekooooo 5 hours ago
advisedwang 6 hours ago
joquarky 2 hours ago
aqme28 9 hours ago
Play a little game, then when you're done it generates a new one based on what you've enjoyed. Repeat ad infinitum.
rationalist 8 hours ago
regenschutz 8 hours ago
You also have to actively use your game for most games, unlike TikTok videos which you can just watch with your brain turned off.
aqme28 8 hours ago
Permik 8 hours ago
Haven't followed them too closely, but wouldn't be surprised if they'd added LLM tools to the platform.
glenstein 8 hours ago
Well to your point, youtube already has these little mini games that exist in portrait mode. Seems like something is liminally out there pointing in that direction.
alach11 7 hours ago
aroman 7 hours ago
The last few founders I knew working on variations of the idea finally pivoted out over the summer. It’s definitely one of those ideas that sounds great until you try building it and you realize there’s nothing there. Definitely will get funded again before the year is up!
xnx 7 hours ago
hmokiguess 8 hours ago
Let developers use your models and tools and build stuff with it. Why own everything.
Google has too much already and in my opinion they have no business owning a gaming platform.
pjmlp 8 hours ago
bko 8 hours ago
I often want to play simple games like Pacman, space invader, breakout, tetris or some other random iteration. Sometimes there are non-spammy simple versions of this game but often there aren't. This seems like a pretty cool fix. And if they disappear in the future, who cares?
hmokiguess 7 hours ago
YouTube started exactly how you described it, some silly thing not meant to be serious and today powers multiple 100M+ businesses using it for content to reach mass audiences.
xnx 7 hours ago
I read at some point that projects at Google didn't get a greenlight unless there was a reasonable expectation they could be used directly or indirectly by a billion people.
yipinwong 7 hours ago
You ain't making sense. Companies need $, and what's wrong with what they do with what they own and can do in this particular case?
underlipton 6 hours ago
Yes. Google does not actually care about search anymore, and the threat that the technology could disappear altogether is real.
yipinwong 6 hours ago
underlipton 4 hours ago
hmokiguess 6 hours ago
My logic is not “don’t make money” but more so pick a lane
They can empower the community and let a PaaS emerge that’s locked in on their APIs for example
For example, did Shopify get into building Marketplaces for E-commerce? No
It isn’t like they would not be able to make money from the gaming industry by being just the layer zero, my beef here is that they’re going one layer up
yipinwong 5 hours ago
Whether to empower the company or not via open-source/open-weight etc is based on a company culture, value, and future direction/projection.
And it all depends on the scale.
Google didn't need no HR, no companies normally start with everything in place. AS the companies scale up, they add security team, HR, legal team, etc.
That means more $. Google is 20x the size of Shopify in terms of market cap. Google was loved for their search engines when it was at shopify level initially. REmember decades ago when everyone loved Google search?
This does not mean, Google will keep the same strategies for their direction neither will Shopify. I already hear a lot of complaints from my friends hosting on Shopify on the enshitification.
Anyways, I diregress a bit.
So my point is, at least try to reason about why `hmokiguess` arrived at "Google has too much already and in my opinion they have no business owning a gaming platform". What is too much here in homikiguess's opinion (that is verys subjective, need verification),
hmokiguess 2 hours ago
You're contradicting yourself, the reasoning for them to have too much was said by you in your own comment, they are 20x the size of Shopify.
Kkoala 7 hours ago
icantevenhold 7 hours ago
Well ok then
accidc 6 hours ago
This dismissive contemptuous attitude is typical of all big tech, all your value is just reduced to data generator to be mined, without any other regard.
tgma 4 hours ago
gulmothrowaway 7 hours ago
TomGarden 7 hours ago
Leynos 7 hours ago
throwaway314155 6 hours ago
porridgeraisin 6 hours ago
msabalau 8 hours ago
I was able to spin up a couple of games really quickly--a 2D cosy space exploration game, and a snarky sci fi trivia game. I'd say the the writting for the humorous trivia questions and the cosy interactions was reasonable--this isn't a tool that can only do reskins of old school arcade games. In addition to music and graphics it can do text to speech.
It's still an experiment, simultaneous impressive, and frustrating, with rather unexpectedly low prompt compliance. But, beta.
It really doesn't seem to like shifting from multiplayer to solo play. It seems like you ought to have a strong opinion upfront. (again, early days)
It's natural to think of this quick and easy tool for playing game, but I suspect part of the eventual value will be learning tools and "self gamification" I could imagine doing a variant of my trivial game for memorization or language learning.
mycocola 5 hours ago
Edit: It’s for training. RL on playtimes, ideas, etc. Just rushing towards a world where we have no value to each other.
_pdp_ 6 hours ago
Anyway...
If you are interested, there is also an open-source way to do exactly this and it works with your existing subscriptions and local models too - your data is kept private on your devices.
You can make the game, stream it directly from your AI hub or play it locally on your devices. You can cast it on the TV while converting your phone into a controller (with haptics support) or you can connect physical game controllers for local co-op.
https://github.com/pdparchitect/noodle
The README does not talk about this feature but you can find videos in my twitter account.
rakamotog 5 hours ago
shooly 4 hours ago
danvoell 8 hours ago
stephenlf 8 hours ago
hmokiguess 8 hours ago
Do you really think Google cares about gameplay in the same likes of, say, Nintendo?
zamadatix 8 hours ago
geraldwhen 7 hours ago
zamadatix 2 hours ago
estearum 7 hours ago
Is it really just that they give kids nice shiny imaginary points for playing longer?
watwut 6 hours ago
MisterMunchkin 4 hours ago
estearum 3 hours ago
watwut 6 hours ago
regenschutz 8 hours ago
I'm a bit worried that Google Slides-games will fall out of fashion now ;(
d-lowl 8 hours ago
xnx 7 hours ago
vmg12 8 hours ago
I also didn't bother with in-app game dev for now since I figured your local agents will be better. So for now you just develop locally with a CLI and your favorite subsidized model.
light_triad 6 hours ago
I put together a site a few months back to play around with 3d assets from Sketchfab and animated characters from Mixamo as an experiment: https://gobananas.co/
goshx 7 hours ago
I upgraded, same message. I downgraded, they kept the money because now I have a month of a plan that I didn't need to check something I still don't have access to.
qingcharles 6 hours ago
The Sandbox one is a lot more mature and better thought out:
ragazzina 8 hours ago
gobdovan 8 hours ago
NiceWayToDoIT 7 hours ago
niwtsol 7 hours ago
kursus 6 hours ago
xnx 6 hours ago
jameshart 7 hours ago
TheAceOfHearts 5 hours ago
educar 8 hours ago
giarc 8 hours ago
calgoo 7 hours ago
calgoo 7 hours ago
sha-3 7 hours ago
Looks like they forgot to create a "Not available in your region" page, which makes me wonder whether they made this over a weekend.