It's also why everything looked and sounded better on 8-bit computers that had hardware support for graphic sprites or sound generation, even if they had a less powerful CPU. And it's the untold story behind why 16-bit graphics looked so much better: it wasn't about the CPU as much as it was about having a dedicated video card / chipset with its own memory, a sound card that handled polyphonic sound and MIDI synthesis, etc.
Digital Audio on the ZX Spectrum's 1-Bit Beeper (bumbershootsoft.wordpress.com)
socializer 6 hours ago
urbandw311er 7 hours ago
_usefulcat 7 hours ago
flohofwoe 7 hours ago
https://youtu.be/yjrbcLm78I8?si=GMIqDdL31hq4ik72&t=87
Although tbf apparently that's done via the AY sound chip of the 128k, which is a lot easier than through the on/off beeper of the 48k since the AY can do digitized audio via CPU-driven volume modulation.
UncleSlacky 7 hours ago
https://spectrumgamesuk.com/index.php?game=Meteor-Storm
I think it said "Meteor Alert!" or something similar, though the quality was terrible.
McDyver 6 hours ago
(And there was a "Get ready!" which I didn't remember)
jesuslop 6 hours ago
darrenf 5 hours ago
For high quality speech, you could get the Currah μSpeech! https://en.wikipedia.org/wiki/Currah#Currah_%CE%BCSpeech_for...
I swear there was one symbol it pronounced "flea bleep".
dcminter 2 hours ago
stevekemp 4 hours ago
https://www.youtube.com/watch?v=Dy8kZcGz98U
There were a few games (in later years) with speach/audio. But Robocop was one that stands in my memory for the good music.
musha68k 6 hours ago
ValdikSS 5 hours ago
https://news.ycombinator.com/item?id=49895486
There's also a phone with YM2149
regularfry 6 hours ago
2a0c40 6 hours ago
stackedinserter 7 hours ago