Factorio that you can touch (factorio.com)
NelsonMinar 6 hours ago
twiclo 5 hours ago
nerusskyhigh 5 hours ago
pphysch 3 hours ago
duskwuff 2 hours ago
JMiao 4 hours ago
AceJohnny2 3 hours ago
sandworm101 2 hours ago
Think of how subnautica moved. The second game was very literally denser to the point that they slowed down movement to preserve any sense of space. And each step inthe tech tree required specific tools from a specific place. No more free explorations. No more alternatives. The player lost control over the story. Subnautica 3 is now so dense and linear I gave up after a week. It is more a decorated fishtank than open world.
I still play factorio (1000x) but I do not play the new planets. That whole rocket process is so locked down that there is little for me to enjoy. I get bored whenever there is only one way to do a thing and no room for a player to invent alternatives.
sneurlax 2 hours ago
scubbo 2 hours ago
> there is only one way to do a thing and no room for a player to invent alternatives.
Sounds to me like you are caught up in trying to chase optimization and bemoaning the fact that there's only one optimal strategy. Do a no trains run! Or a no bots run. Or a 1000x science modifier run, or Lazy Bastard, or Death World, or... there are plenty of constraints, both programmed-in or self-imposed, that can push you out of the "standard" optimal strategy.
sandworm101 an hour ago
fabian2k an hour ago
mococa 4 hours ago
adamsb6 4 hours ago
BatFastard 2 hours ago
jl6 4 hours ago
chapinb an hour ago
_doctor_love 4 hours ago
fkozlowski 3 hours ago
lucb1e 2 hours ago
spaceclay 2 hours ago
The whole game really drills in what it means to "think like a computer scientist". Abstraction, encapsulation, modularity, etc
mococa 2 hours ago
komodo99 2 hours ago
mitxela 6 hours ago
gizmo686 6 hours ago
mitxela 5 hours ago
xboxnolifes 4 hours ago
officeplant 3 hours ago
zamadatix 2 hours ago
conorcleary 6 hours ago
vlyan 5 hours ago
I don't have it installed now (lest I get tempted into a quick 2-hour session and end up being late for work 12 hours later), but IIRC it performed the same for me on iGPU and 4090, even on the big saves running below 60 FPS/UPS.
katzenq 5 hours ago
Sohcahtoa82 5 hours ago
The high quality sprites are 64 pixels across per tile. With each tile being 1 meter, 1 pixel is 1.56 cm (About 0.63 inches) across. By today's standards, that's a very low texture resolution, though they can get away with it when your camera is so far away.
But if the game was 3D, you could expect players to put the camera closer to your objects. You'd need significantly higher texture resolutions. And you'd need a texture for each part of the object.
Meanwhile, consider a 3x3 object. That's 192x192 = 36,864 pixels. Assume it has a 60 fps, 2-second animation loop. That's 4,423,680 pixels. With 8 bytes per channel and 4 channels (RGBA), that's about 17.7 MB, which allows you to store 56 objects per GB.
Which doesn't sound like a lot, but we're making some huge assumptions. Not all objects are 3x3 tiles. Most don't have 120 frames of animation.
And as I mentioned in another comment, you don't need to store ALL the game's art in VRAM at once. Only what's on the screen. And you can certainly fit an entire screen's worth of animations in a 2 GB GPU.
soulbadguy 4 hours ago
I am assuming that they are laveraging multiple compression technics like using texture specific compression on the gpu, or sub sampling the resolution directly. 8 bytes per channel seems rather large here as well.
Sohcahtoa82 3 hours ago
That was a typo. I meant 8 bits per channel.
mitxela 5 hours ago
sdenton4 4 hours ago
bombcar 4 hours ago
lucb1e 3 hours ago
Sohcahtoa82 5 hours ago
The game doesn't consume that much VRAM. It plays on 4 GB GPUs just fine. The GPU only needs to keep resident what's currently on the screen. Even including every animation frame, that's 1 GB tops.
Hell, the minimum requirements are a GeForce 750 Ti, or Radeon r7 360. Those are 2 GB GPUs.
lucb1e 3 hours ago
Not everyone bought a GPU to run LLMs on. That is quite a bit of VRAM, especially for non-desktops
officeplant 3 hours ago
Gaming hardware reviewers have been complaining about 4GB of VRAM not being enough since probably 2018 onward.
I have a weird setup with two very old 5:4 1280x1024 monitors I like to use for fun, and even playing Subnautica (2018 Release date) I can use up 3.4GB of VRAM at that low of a resolution on High settings. (playing on a single monitor)
lucb1e 3 hours ago
In desktops maybe, which will be somewhat popular still among people who play a lot of games but not a majority (IDC has laptop sales at a 3 to 1 ratio to desktops in 2022, but that's not specific to people who play games, much less (2d) Factorio players specifically). The system I bought before my current one was in 2018 and mid-tier then was 2GB. There was no craze for (V)RAM at the time, more a question of which setting you want to play games at (and with which render distance) than whether a given laptop works for games at all
As of last month, Steam reports that >15% of their customers still have 4GB VRAM or less: https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...
I'm not familiar with Subnautica beyond the name, is that known for being particularly efficient?
edit: meant to say 4GB rather than 2GB in the Steam stats reference, fixed
officeplant 2 hours ago
Steam having a massive collection of users with older hardware doesn't really make 4GB of VRAM any larger. My current main machine reports less than 1GB since its an iGPU. (But I've seen it use over 8gb of system memory as VRAM)
>I'm not familiar with Subnautica, is that known for being particularly efficient?
Its a pretty well made unity engine game with a minimum requirement of Intel HD4000 integrated graphics. IDK if it would be consideredban efficient game vs other visually nice from this time frame like DOOM 2016 which runs really well on 4GB vram cards if you stick to 900p and below resoultions.
Sohcahtoa82 2 hours ago
Mid-tier laptop GPU in 2018 would have been a GeForce 1060, which came in either 3 or 6 GB variants. GeForce 1050 Ti came in a 2 GB variant, but I wouldn't classify that as mid-tier. The x050 variants (1050, 2050, etc) are budget tier.
throawayonthe an hour ago
Sohcahtoa82 3 hours ago
4 GB is nothing. Mid-grade GPUs from 2013 had 4 GB. Budget GPUs from 2016 (10 years ago!) had 4 GB.
snazz 3 hours ago
jamesgeck0 2 hours ago
harpersealtako 2 hours ago
komodo99 2 hours ago
jamesgeck0 2 hours ago
lucb1e 2 hours ago
Sohcahtoa82 18 minutes ago
So you're extrapolating "I bought a budget tier system in 2018 and it plays a 2016 game just fine" to "Nobody needs more than 4 GB of VRAM unless you're running an LLM"
BatFastard 2 hours ago
Hell if I had know that a 5090 would be worth 6000 USD I would have brought as many of them as I could for 2000 USD!
fabian2k an hour ago
daedrdev 2 hours ago
tasuki 2 hours ago
Surely from first principles one'd expect 3D models to be heavier than the 2D renders, due to the extra axis?
namrog84 an hour ago
A similar 2d image of a triangle would likely be thousands of bits of data.
The 2d probably uses a little less per pixel. Whereas the triangle has slightly more expensive compute per pixel cost. But modern gpu have dedicated hardware for that.
3d is probably more expensive compute but cheaper vram usage. At least to a point and a certain set of conditions. Barring things like textures and others.
schobi 5 hours ago
I was hoping for an iteration of a factorio belt that could actually move!
pennomi an hour ago
Cieric 7 hours ago
throwaway219450 6 hours ago
https://wiki.factorio.com/Blueprint_string_format
(Also unrelated, I think by clearance they mean tolerance?)
sdenton4 4 hours ago
I'm looking forward to making a Factorio themed war game table. Star Wars Legion on the factory planet...
evv 4 hours ago
lucb1e 3 hours ago
john_strinlai 3 hours ago
i typically interpret it as having a hint of embarrassment to it (e.g. "not me eating instant ramen for dinner for the 3rd time"), but not always.
mcphage 3 hours ago
tasuki 2 hours ago
annoyingnoob 2 hours ago
hobofan an hour ago
Sir_Twist 4 hours ago
thendrill 6 hours ago
Animats 2 hours ago
choo-t 12 minutes ago
Not as sexy as the satisfactory one tho : https://www.reddit.com/r/SatisfactoryGame/comments/1vw7hb0/i...
atemerev 5 hours ago
darkmighty 5 hours ago
atemerev 3 hours ago
breckenedge 6 hours ago
ill-ion 6 hours ago
The original assets were never meant to be physical, so they had to completely re-engineer isometric tricks and floating geometry for 3D printing. Releasing the files instead of an expensive collector's edition is a classic Factorio move, and I personally love it. Now the community can remix these and build some awesome stuff that the original devs could never imagine. Awesome stuff!
cogythea 3 hours ago
lastscattering 6 hours ago
zelias 3 hours ago