[1] https://www.inkandswitch.com/essay/local-first/ [2] https://www.inkandswitch.com/embark/
Ink and Switch interactive homepage (inkandswitch.com)
zazuke 11 hours ago
iFreilicht 10 hours ago
dunham 8 hours ago
Essentially a digital pinboard, it was an interesting experiment in "designed for tablet" UX and was developed far enough to be an app. The gesture based UX, nested board, PDF reader, and transclusion of PDF fragments are all interesting ideas.
[1]: https://www.inkandswitch.com/muse/ [2]: https://allume.com/
hencq 4 hours ago
Potluck: Dynamic documents as personal software https://www.inkandswitch.com/potluck/
evek 11 hours ago
Recordings: https://www.youtube.com/@localfirstconf/videos
Recap: https://www.inkandswitch.com/newsletter/dispatch-019/
spiralganglion 10 hours ago
digdugdirk 9 hours ago
krisoft 10 hours ago
It looks cool! But man is it frustrating that nothing is consistent. Some things change when I click. Some things change when I drag. Some things seemingly doesn't do anything at all.
If it is intentionally like that, great. But I just don't find the experience pleasant.
monkeydust 10 hours ago
spiralganglion 5 hours ago
Backstory: when we first set up the sandbox, we offered a handful inputs that devs could optionally use in their letters. You could click and drag directly on the letter, drag a little token on a "Kaoss Pad"-like control surface, scrub a timeline, toggle a big global mode switch, and more. Everyone used a different subset of the these inputs, based on whatever seemed like the best fit for the idea behind their letter. Some people even bypassed all that and implemented their own input handling (like Lilith did for the bullet hell game in C0). But most folks actually didn't add any interactivity at all.
When I curated the letters for our home page, I wanted to strike a balance between a few things. I wanted to encourage playfulness, for instance by having unpredictable things happen depending on what/how you interacted ("output randomness", to borrow a gamedev term). And while I did make some changes to some letters (adding some additional interactivity, simplifying some inputs), I didn't want to go too far and ruin the authorial intent behind the letters.
But, like you and the other commenter here found, there is inconsistency that errs on the side of frustrating. That's something that irked me too — I just ran out of time for polish and had to ship.
In any event, thanks for kicking the tires on it. Even if it didn't quite clear the bar for playful interaction, I hope it was fun to look at.
skoodge 4 hours ago
phforms 4 hours ago
Topfi 11 hours ago
iFreilicht 10 hours ago
hnisjafx40 12 hours ago
iFreilicht 11 hours ago
pvh 6 hours ago
low_tech_punk 8 hours ago
throwaw12 11 hours ago
But why subscription for local-only software?
subjars 10 hours ago
ukuina 7 hours ago
https://www.liquidtext.net is more PDF-focused, but the workspace is cool.
6gvONxR4sf7o 6 hours ago
I assume that they decided the business model and user experience separately. It's generally harder to build local-only software than stuff that just uses the cloud for all the hard work, but it's a better user experience. I'd be willing to pay more for local-first, but yeah it certainly does feel weird.
spiralganglion 5 hours ago
j2kun 2 hours ago
Vishal_Max 9 hours ago