Ogre Battle 64 Recompiled Project at 99.05% (github.com)
happa 4 hours ago
lfarroco 4 hours ago
At least in the way that I see it, a recomp is like building your own turntable to play your vinyl records, after stydying their grooves and infering how they would sound (so I guess that it would be less gray than an emulator).
rafaelvasco 3 hours ago
ndiddy 2 hours ago
Note that this isn't the same as a "decomp" where the goal is to make readable source code that resembles something that the original developers would have worked with. A "recomp" simply translates the assembly instructions to C. You end up with "assembly code but in C" rather than idiomatic C code.
wgjordan an hour ago
The closer analogy would be fan-translation patches, which are also pretty clearly copyright-infringing derivative works though generally tolerated by rights holders.
Companies often encourage (or at least turn a blind eye to) creative derivative works from fan communities, especially if they're non-commercial and aren't cutting into the market share of their own official products enough for them to take notice.
bri3d 16 minutes ago
I do agree that decompilation projects are obviously not transformative (the only fair use feet they really have to stand on are purpose and market effect), but recomp projects are a little more interesting and might live on much less shaky footing.
onetrickwolf 32 minutes ago
It's absurd how long we've made copyright terms, and it's really endangering preservation.
frozenlettuce 6 hours ago
frozenlettuce 4 hours ago
Founderarcstone 5 hours ago
VCFundedGenYer 16 minutes ago
All AI recomps are not to be used, nor considered true recomps. They likely contain stolen or copyrighted code.
salomonk_mur 12 minutes ago
You may not like that the author is mostly an LLM, but the output clearly works.