Total annhilation was such a milestone to RTS games UI. Programming unit routes and behaviour via factories was peak intuitiv design. It was such a boost to the experience of strategy compared to the clicks per minute juggling competition that was starcraft.
How video games inspire great UX (2019) (jenson.org)
joinHNtheysaid an hour ago
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dang 2 hours ago
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Forgeties79 an hour ago
this is not me being all “OH MY GOD REPOST” I’m just scratching my head because I swear I saw this exact thread the other day ha
frankmatranga 31 minutes ago
krm01 an hour ago