Show HN: What if the speed of light was 5 km/h? (rivendell.dmitrybrant.com)
adamkurkiewicz 3 hours ago
Many issues with the MIT game were discussed here:
https://physics.stackexchange.com/questions/43695/how-realis...
While the thread lists multiple issues, the issue that I found was with modeling temporal aspects of relativistic doppler (I also reported it on the github repo of the "slower speed of light" project, but that doesn't appear to be maintained):
https://github.com/MITGameLab/OpenRelativity/issues/17
In this game, it looks like the temporal component of the Doppler effect is modelled correctly.
santiagobasulto 3 hours ago
How i got there:
The closest major galaxy to the Milky Way is Andromeda, and is 2.5 million! light-years away. And this is the CLOSEST galaxy, the universe is extremely big.
Of course that as you get closer to C, the traveling object will experience time dilation (relative to observer), so the time passed will be less. At 99.999% C, the traveler would take ~11,000 years to arrive to Andromeda.
So again, even at 99.999% C, 11K years seems like a LONG time to reach even the closest galaxy.
My reasoning was: the speed of light is pretty damn slow.
But then I realized: no, it's not the speed of light that is slow, is my frame of reference.
For us humans, 11,000 years seems like A LONG time, but for the universe is not that long.
The universe's age is estimated to be 13.8 billion years. 11,000 years is 0.0000007971 of the age of the universe.
An average human lives 70 years, 0.0000007971 of that lifespan is approximately ~0.4 hours, or 29 minutes, so it's not that bad.
So yeah, frame of reference matters.
atlimar 2 hours ago
if we add more 9s, is it possible to reduce that number to within a human lifespan?
santiagobasulto 2 hours ago
At 99.999% of C, the Lorentz factor is ~223.6.
It grows pretty quickly as you add more 9s to the fraction. Every two additional 9s multiply the Lorentz factor by ~10.
So at 0.99999999999 c, it'd be ~223,607x.
2.5M years / 223,607 is: ~11 years
Of course this is all highly theoretical.
desterothx an hour ago
ndsipa_pomu 2 hours ago
ryeights 2 hours ago
marcyb5st 2 hours ago
If you accelerate at 1g constantly for 1y you travel 0.5 light years. You do that for 10.5 years and you reach the center of the milky way. You do that for another 4 (~14 total) years and you are in the Andromeda galaxy, and you do that for another 10 years (~24 years total) and you reach what today is considered the edge of the observable universe.
By the time you get there you are basically traveling at a rounding error from C.
rrr_oh_man an hour ago
People always say that about speed of light stuff, but I don’t get it. Do you have any more examples of counterintuitive math?
Because what you’re describing is basically the equivalent to compound interest in finance. (e.g. investing $100 at 10% interest over 10 years results in $260)
jeanlucas an hour ago
rrr_oh_man 36 minutes ago
1,000 seconds = ~0.01 days (~17 min)
1,000,000 seconds = ~11.57 days (~12 days)
1,000,000,000 seconds = ~11,574.07 days (~32 years)
1,000,000,000,000 seconds = ~11,574,074.07 days (~32k years)
It all seems quite logical once you put everything into the same unit, I think.Maybe it's just our human calendar/time unit rollercoaster (60*60*24*30*12) that's playing tricks on us here.
jeanlucas 12 minutes ago
But it isn't intuitive, you're not used to numbers that big or that grow that fast.
Few things go from a million to a billion, especially when related to time.
MathMonkeyMan 27 minutes ago
- [pic](https://home.davidgoffredo.com/hackernews/proper-time-one-li...)
- [plot](https://home.davidgoffredo.com/hackernews/proper-time-one-li...)
ExoticPearTree an hour ago
Can't we accelerate past 1G constantly? Or do we expend so much energy doing it that we can't realistically do it with today's technology?
mjmas 37 minutes ago
lostlogin 24 minutes ago
Increasing the acceleration a little bit more than that (eg to 1%) would make a difference.
wallst07 37 minutes ago
jdjfbfbdbfnf 24 minutes ago
TheOtherHobbes 11 minutes ago
Magic warp bubble tech is the bare minimum, and we're nowhere close to inventing that.
myrmidon 8 minutes ago
Chemical rockets are currently the only thing that allow sustaining such accelerations briefly for human-size payloads, but the low exhaust velocity and exponential reaction mass requirement make sustaining it for days/months/years completely impossible.
You'd have to supply the energy externally (i.e. some sort of beam propulsion), but getting any significant fraction of g out of such a system (with human-sized payloads) seems unlikely within the next centuries, especially as the distance increases.
alex_duf 21 minutes ago
buf an hour ago
irjustin 28 minutes ago
Terr_ 9 minutes ago
If you can somehow accelerate/decelerate at a constant human-acceptable 1G, time dilation means almost anywhere is reachable in a human-lifetime.
That coincidence(?) could easily become false if we are accustomed to lower accelerations or lesser lifespans.
gigisfndr 16 minutes ago
greysphere 3 hours ago
I've never quite wrapped my head around this and was hoping to get some insight from this simulation. But afaict, I'm not seeing this effect (press W for a bit, the A for a bit and it's not obvious I'm at a different orientation - if I look down at the ground the gridlines are still axial).
I don't know if I'm misinterpreting the math, or the simulation, or maybe the simulation is doing something to 'correct' for this behavior so things are more natural, or something else. Does anyone have any insight?
dramm 2 hours ago
rootusrootus 6 hours ago
HDBaseT 5 hours ago
We cannot play competitive multiplayer games globally, without 300ms ping. I dream of a world playing Black Ops 2 on a original PS3 in 2026 getting into a lobby because latency is low.
zelphirkalt 5 hours ago
fahrvrgnugen 4 hours ago
300ms feels extremely optimistic coming from my perspective of someone living on an island in SE Asia
skhr0680 4 hours ago
https://wondernetwork.com/pings/Auckland
Your real world latency is going to be worse.
esikich an hour ago
jbaber 5 hours ago
https://www.reddit.com/r/educationalgifs/comments/qq5cw7/coo...
altmanaltman 3 hours ago
HPsquared 2 hours ago
brontosaurusrex 2 hours ago
tristanj 7 hours ago
There is also a helpful FAQ which explains all the strange things happening, such as length contraction, time dilation, and color shifting: https://testtubegames.com/srel101.html
My favorite levels are #18 (which demonstrates time dilation), #26 (which demonstrates space warping), and #42 (which demonstrates retarded time https://en.wikipedia.org/wiki/Retarded_time ). All the levels are unlocked and you can skip to any level.
shagie 6 hours ago
> A Slower Speed of Light is a first-person game prototype in which players navigate a 3D space while picking up orbs that reduce the speed of light in increments. Custom-built, open-source relativistic graphics code allows the speed of light in the game to approach the player’s own maximum walking speed. Visual effects of special relativity gradually become apparent to the player, increasing the challenge of gameplay. These effects, rendered in realtime to vertex accuracy, include the Doppler effect (red- and blue-shifting of visible light, and the shifting of infrared and ultraviolet light into the visible spectrum); the searchlight effect (increased brightness in the direction of travel); time dilation (differences in the perceived passage of time from the player and the outside world); Lorentz transformation (warping of space at near-light speeds); and the runtime effect (the ability to see objects as they were in the past, due to the travel time of light). Players can choose to share their mastery and experience of the game through Twitter. A Slower Speed of Light combines accessible gameplay and a fantasy setting with theoretical and computational physics research to deliver an engaging and pedagogically rich experience.
koolala 6 hours ago
gryfft 7 hours ago
kshmir 6 hours ago
tomjakubowski 7 hours ago
chamomeal 6 hours ago
Tostino 6 hours ago
hn993302 5 hours ago
TZubiri 5 hours ago
I feel like a rule of vibecoding would be that you shouldn't do it for the core of a product, the quality is just not there yet. Even if it is, your core contribution should be what LLMs would train on, rather than being their output.
dang 4 hours ago
A Slower Speed of Light (2012) - https://news.ycombinator.com/item?id=40332586 - May 2024 (59 comments)
What if we could reduce the speed of light - https://news.ycombinator.com/item?id=26309517 - March 2021 (1 comment)
A Slower Speed of Light (2012) - https://news.ycombinator.com/item?id=17169262 - May 2018 (15 comments)
A Slower Speed of Light - https://news.ycombinator.com/item?id=4731749 - Nov 2012 (105 comments)
"A Slower Speed of Light" Game Trailer - MIT Game Lab - https://news.ycombinator.com/item?id=4714779 - Oct 2012 (1 comment)
pmontra 4 hours ago
lysium 4 hours ago
the-mitr 6 hours ago
divyekapoor 6 hours ago
walrus01 6 hours ago
Basically imagine like if you wanted to walk in a straight line between two points at both ends of a empty, long, narrow rectangular warehouse, and instead of walking in a straight line from A to B, you bounced off each wall at an angle (like a pool ball ricocheting off the bumpers) to get from one end to the other. Making your cumulative distance travelled on foot much greater.
taneq 6 hours ago
walrus01 6 hours ago
If you google image search "refraction fiber optics" you'll get some decent pictorial examples of what I meant by photons bouncing off the interior walls of a 9/125 SM fiber optic strand billions/trillions of times on its path, I guess I was trying to write an extremely simplified explanation of refraction in something like a typical SMF-28e / G.652.D fiber.
rootusrootus 6 hours ago
At the risk of exposing how little I remember from physics, doesn't light in a single mode fiber not bounce? (right about now I'm thinking that it's probably not great to think of photons bouncing because this is quantum level stuff, right? light is a wave, etc. gosh it's been a long time since I tried to really know any of this...)
walrus01 5 hours ago
https://www.aflhyperscale.com/articles/how-do-fiber-optics-w...
vlyan 5 hours ago
I know there are many other mundane technologies that can be described in sci-fi-ish way, but for some reason I'm particularly amazed by fiber transmitters being compact and cheap enough to be used in mass-produced killer drones.
walrus01 4 hours ago
When I say data rates are way below 1 Gbps, it's because commonly you've got two things going on, a UART serial bridge from operator to flight controller board (same idea as what is implemented in RF with ExpressLRS, TBS Crossfire or similar), this is at most a Mbps or two. Then a possible live video feed over IP which will be easily under 50 Mbps.
The only thing a little bit out of the ordinary about them is that they're often bidirectional single strand optics with the prism built in, and tx/rx on different wavelengths (like 1550 and 1570, or 1550 and 1610, or whatever). Basically same thing that somebody lighting a very low cost metro dark fiber circuit might do to use only 1 strand for a gigabit or 10 Gbps link.
sampullman 4 hours ago
tliltocatl 3 hours ago
walrus01 2 hours ago
There's more advanced ones that take video input from a MIPI digital video interface or native HDMI input.
Not just because latency but also because of cost, size, weight, power.
nearbuy 5 hours ago
aaronbrethorst 6 hours ago
er4hn 6 hours ago
IvyMike 4 hours ago
https://www.goodreads.com/en/book/show/1382560.Redshift_Rend...
nielsbot 4 hours ago
jcul 3 hours ago
throwaway893257 15 minutes ago
tliltocatl 3 hours ago
sakjur 3 hours ago
nico_bresson 2 hours ago
jjgreen 35 minutes ago
TheOtherHobbes 4 minutes ago
Whether or not the speeds at which things happen in physics, chemistry, etc are somehow absolute, or somehow inherently relative to c, and would speed up and slow down if c changed, is an interesting question.
linzhangrun an hour ago
bananaflag 7 hours ago
mjdv 2 hours ago
zrail 7 hours ago
yreg 3 hours ago
teekert 4 hours ago
Edit, maybe it's because the speed shift is so coarse I cross past 0 km/h from back to forwards and reverse too fast...
Other than this, very very nice. Love this kind of thing for developing intuiting outside the normal range in which we experience the laws of Physics. Well done.
classified 4 hours ago
That's exactly what would happen ins space.
teekert 4 hours ago
janandonly 3 hours ago
To stop a 'blight' in the universe, some natural laws have to be changed wherever it starts to spread, is the story premise if memory serves me.
chantepierre 3 hours ago
messe 2 hours ago
seanmcdirmid 2 hours ago
The Forever War series changes the speed of light at the end to mess with the mortals, not to prevent any calamity however.
zkmon 2 hours ago
Light doesn't "travel". It's just an exchange of entangled photons creating the concept of time duration and distance.
adamtulinius an hour ago
zkmon 41 minutes ago
rx_tx 3 hours ago
aadyachinubhai 5 hours ago