Say "stackless tasklet" five times fast.
EVE Online moves to Python 3 (eveonline.com)
ryukoposting 13 hours ago
yunnpp 11 hours ago
Bluestein 10 hours ago
all2 9 hours ago
WesolyKubeczek 6 hours ago
Bluestein 26 minutes ago
lelanthran 10 hours ago
More Music, Less Nessman
fuzztester an hour ago
downvoters can take the red pill
pythonista here
zen is the only religion that can laugh at itself
ydna404 5 minutes ago
simonebrunozzi 16 hours ago
azalemeth 15 hours ago
I sometimes think about logging in (I think I ragequit likely in a pod inside a wormhole in the middle of nullsec) and then I realise that way madness (and much sunk time) lies.
efromvt 15 hours ago
HappySweeney 15 hours ago
causality0 15 hours ago
terrut 14 hours ago
Participating in the big corporation wars was boring in comparison to small scale stuff. In the big wars, I was just a pawn for the commanders that actually made decisions and could play a giant strategy game.
HappySweeney 13 hours ago
wincy 10 hours ago
It was substantially less fun when I was on the other side of that and got scanned down in my officer fit Archon and popped. Finally I said to myself “why am I doing this to myself?” and quit. My wife approved.
andrepd 14 hours ago
Well if you enjoyed it it's was not a waste of time! Much human endeavour (and _all_ hobbies!) are ultimately pointless.
If it negatively affects other aspects of your life it's a different story though.
monkpit 2 hours ago
chorizo 14 hours ago
ceejayoz 14 hours ago
mafuy 14 hours ago
pests 2 hours ago
EdwardDiego an hour ago
chorizo 13 hours ago
WJW 12 hours ago
laughing_man 3 hours ago
larnon 15 hours ago
ricardobayes 12 hours ago
Loughla 12 hours ago
But today? Ain't nobody got time for that.
mikrl 10 hours ago
But sometimes I personally forget that it’s allowed and enjoyable to just read 20 mins here and there…
wincy 10 hours ago
EVE (and other MMOs) had their moment and the ideas of MMOs with a persistent lived in world were very cool but the moment for them seems to have sadly passed beyond the horizon for whatever reason. If you had asked me 20 years ago I would have told you MMOs were the future of gaming.
EA-3167 10 hours ago
Looking at what GTA6 is shaping up to be, and wondering how R* is evolving the online side, I think we might simply have seen MMO's turn into something people our age don't recognize.
Cpoll 7 hours ago
scrapcode 10 hours ago
MarkSweep 10 hours ago
Back when I was playing with my friends and the game was a little harder (BC & WotLK), there was a sense of shared accomplishment when overcoming difficult regions and raids.
gertrunde 9 hours ago
Around that sort of time you would encounter known groups/people, e.g. characters that had a reputation as extremely good in PvP etc.
Then along came the cross-realm stuff, and fairly quickly community ceased to matter, you just queue up, play, and move on.
Great for ease of play etc, terrible for community.
(Well, that was how I saw it anyway).
mdavidn 9 hours ago
My credentials: I played every expansion (but not every tier) since vanilla with the same group of people. I only stepped away in The War Within after family obligations and time zones got in the way.
Cpoll 7 hours ago
jandrese 5 hours ago
When news about the server code leak broke containment and the open servers started I was initially intrigued, but I discovered that playing with randos just wasn't as much fun.
esikich 4 hours ago
Manuel_D an hour ago
Agentlien 10 hours ago
I got into Dwarf Fortress around 2015 and I was hooked. These days it's something I often play together with my son. I love how dynamic and deep it feels. It was such a privilege to get to buy a copy when it finally came to Steam.
edoceo 2 hours ago
monkeywork an hour ago
larnon 11 hours ago
TiredOfLife 9 hours ago
Vaslo 15 hours ago
ohyes 14 hours ago
Basically the community is people checking it out, bots, and the terminally addicted multi boxing 30 accounts.
sph 14 hours ago
(I am actually designing such a game, but I'm open to suggestions)
My main activity in the game was stealing loot from under carebears' noses to sell for profit. A true rat scouring the battlefields for scraps. That must say a lot about me.
jvuygbbkuurx 13 hours ago
sph 12 hours ago
There are very few games (actually, only EVE comes to mind with its skill system) that require you to specialize if you want to compete over everybody else.
knicholes 13 hours ago
squigz 13 hours ago
> Buy low, sell high. Specialize in industry, trading, transportation
I did all of this, quite profitably and for quite a long time, in EVE?
sph 12 hours ago
I'm looking at the problem with the eyes of a prospective game dev, and saying that there should be more games focused on free market economy, which is often just a half-arsed mechanic on the side, not the core game.
laughing_man 3 hours ago
There's a legitimate argument for some P2W mechanics, though. To keep a game going you need new players, and if you're looking at losing every PvP encounter for years as you skill up your character you probably won't stay.
wmchen 10 hours ago
simonebrunozzi 9 hours ago
VirusNewbie 7 hours ago
Schwab?
reactordev 13 hours ago
fnordpiglet 2 hours ago
(Yes I have a 23 year old toon)
reactordev 2 hours ago
nntwozz 9 hours ago
It was amazing in the early days, it felt like nothing else. I had a background in Ultima Online and Dark Age of Camelot. I liked PVP and I wanted full loot drop on kill.
EVE online has many times been referred to as the spiritual successor of UO, what made it really special however was the one server architecture (until China shard).
My name was Dieter Rams—I ganked, scammed and griefed. I probably made a lot of people quit the game; this was the appeal. I wanted to play a game where I could be the villain (successfully).
This was the original trailer for the game, in my opinion the true vision: https://youtu.be/GwpgXFA3UQk
Over the years it lost its soul as the internet grew, social media became more prevalent and information disseminated more rapidly (watch madseasonshow on youtube for a great coverage on this topic) around the optimal ways to play etc.
All MMOs suffered for this, you could look everything up before doing anything and so the sense of discovery and adventure was lost. The frontier was no longer undiscovered, and once pay to win came into play everything came off the rails.
The developer made this video in 2014:
This is EVE - Uncensored https://youtu.be/AdfFnTt2UT0
This is when I quit for real or as the EVE players say "won EVE".
A better comedic version of the video is this one by Honorable Third Party (typical EVE humor): This is REALLY EvE https://youtu.be/LmS9vcVNr5A
I came back in 2020 for a month but it's like that saying you can't step into the same river twice. I was older but the game had also changed so much. Other players were pressuring me to multibox (play multiple accounts), it felt terrible.
I knew a guy who played 30 characters at the same time, his setup was a technical marvel but it made me sad what gaming had become. There was a similar issue with buffbots in Dark Age of Camelot.
The fact that EVE needs a new player tutorial says everything you need to know about the state of the game (and gaming in general). Everyone needs a lot of handholding these days, in 2004 you were just thrown into the universe with nothing but the chat and other players to help you out.
Figuring things out was part of the game.
There were no YouTube guides, no tutorial and no real money to make things easier. The playing field was equal no matter who you were.
The magic was lost because of money, it's always the money in the end.
cbm-vic-20 8 hours ago
But nothing raised my heart rate like getting into a fight. 30 seconds of terror. I would have to take a break after these, win or lose, until my HR returned to normal and my hands stopped shaking.
I've never experienced that in any other game.
cgh 6 hours ago
laughing_man 3 hours ago
Cakez0r 15 hours ago
> Very carefully, and in multiple stages.
That answer is so 3 months ago
fy20 15 hours ago
asimovDev 15 hours ago
BurningFrog 14 hours ago
moffkalast 14 hours ago
stavros 14 hours ago
prmoustache 13 hours ago
Some examples of women named Claude: https://en.wikipedia.org/wiki/Claude_Pompidou
https://en.wikipedia.org/wiki/Claude_Bessy_(dancer)
nosrepa 13 hours ago
stavros 13 hours ago
jrflowers 9 hours ago
ButlerianJihad 13 hours ago
It may be helpful to point out the definition of "Claude" as "lame; crippled" since the Roman Emperor and his gens.
https://en.wiktionary.org/wiki/claudus#Latin
limping, halting, lame, crippled
c. 347 CE – 420 CE, Hieronymus, Vulgate Matthew 11:5:
Caeci vident, claudi ambulant […] The blind see, the lame walk […]
https://bible.usccb.org/bible/matthew/11?5WJW 12 hours ago
TheRoque an hour ago
ch0wn 15 hours ago
perching_aix 11 hours ago
timcobb 3 hours ago
Cantinflas 14 hours ago
callbacked 5 hours ago
timcobb 4 hours ago
wavemode 7 hours ago
brandly 3 hours ago
ironhaven 36 minutes ago
tripleee 7 hours ago
Operyl 4 minutes ago
bfung 8 hours ago
If the outcome or outputs / test cases are known, AI is great at language translations.
hoppp 8 hours ago
tripleee 7 hours ago
The server isn't fast enough and it ends up slowing the game down to 10% speed as a workaround.
ShinTakuya 6 hours ago
Moreover, most of Eve's bottleneck isn't single server speed, it's mostly network IO and database queries and latency. The big TiDi skirnishes in particular are slow due to this.
tacomagick 8 hours ago
tescreal 8 hours ago
absoflutely 3 hours ago
throwitaway222 7 hours ago
andrewjf 6 hours ago
Half joking.
aunty_helen 4 hours ago
Python + tests cross compiled to rust has huge benefits for memory footprint and secondly cpu.
It’s allowing me to achieve wonders on a small amount of hardware.
est 16 hours ago
modern Python went in a somewhat different direction with asyncio, but with tasklet and continuation it could be a much powerful combo.
rdtsc 5 hours ago
I'll say more, it went the wrong direction. I see async thing in Python as a step backwards. For some reason Guido heard of Twisted and deferreds and somehow got influenced by it, and here we are with "async def" and "await" sprinkled all over the place.
I mean, we had stackless, eventlet, gevent, we could have started something from that. We even had the example of Erlang and with a much better concurrency pattern. Go went with goroutines and channels and in retrospect made the right choice, not as good as Erlang/Elixir imo but still better than sprinkling async everywhere.
orsenthil 9 hours ago
This hit me. Not sure when this was used and was deprecated.
markkitti 11 hours ago
krick 2 hours ago
chews 4 days ago
7bit 4 days ago
cyberpunk 16 hours ago
It is kind of 'insane' but also, meh..
There's more dragons out there than we've been led to believe :}
zulux 15 hours ago
elmo125 15 hours ago
zbentley 14 hours ago
“People shouldn’t use this tool, unless they want stuff quickly and easily”.
Excel isn’t outdated, and has no competitor (there are many things that compete on sub parts of what Excel does, but nothing that competes on all or even most of its capabilities). Business-side people are creating fairly massive application-type tools in Excel every day, by the thousands. If I had a nickel for every new, growing, modern business I’ve worked with that uses Google for an office suite but has a few departments with Windows/MS Office just so people can process data in Excel, I’d have a lot of nickels.
ghuntley 3 days ago
diroussel 14 hours ago
Scramblejams 8 hours ago
Too few of these are revealed to the rest of us, as the piece notes. It's a shame, there's lots to learn there. Instead most will be lost to the mists of time, and some dumpster diving digital archaeologist will have to get lucky for us to hear about them.
mohamedkoubaa 15 hours ago
lokar 14 hours ago
NooneAtAll3 11 hours ago
p1anecrazy 16 hours ago
Can someone kindly explain this?
edit: I misread it as “In Python 2 2.1/2 is 0, while in Python 3 it is 0.5”
smoe 16 hours ago
kingforaday 15 hours ago
3eb7988a1663 14 hours ago
ufo 12 hours ago
santiagobasulto 15 hours ago
But after using it for a production project I have to say I'm deeply satisfied and surprised by the maturity, quality of APIs and performance in general.
I was proven wrong and I'm happy about that :)
[0] Old man yell at clouds type of meme
greatgib 13 hours ago
santiagobasulto 12 hours ago
vladms 10 hours ago
I see it for a specialized solution for a specific class of problems, which can lead to surprises if your problem evolves. There are always trade-offs to be made (performance, flexibility, hardware cost, etc.), asyncio just has different characteristics than the alternatives. Maybe since a upper bound of concurrent users it is always a great (the best?) solution, someone with more experience along all the design and requirements space could comment.
kjs3 9 hours ago
vladms 7 hours ago
I find it interesting when someone mentions that X is bad for something it was not designed for, as much as I am interested when someone mentions that X is good even if it was not designed for something.
hluska 11 hours ago
IshKebab 10 hours ago
I mean that's true for Python in general, but sadly these days you can't really avoid it.
belorn 9 hours ago
Did you find readability to be improved by going async?
q8zd3 9 hours ago
sitzkrieg 7 hours ago
nexusagent 8 hours ago
shevy-java 11 hours ago
Yikes. 2010 ... python is built forever.
But, ignoring this - I think when the "scripting" languages can bridge the speed penalty towards C, even if not reaching it for many reasons, then they become real contenders here.
jamesnorden 4 days ago
inigyou 15 hours ago
BurningFrog 14 hours ago
Is there anything similarly great around now?
hyperionultra 13 hours ago
progval 10 hours ago
tripleee 7 hours ago
jauntywundrkind 9 hours ago
I wish there was a test instance people were allowed to play around on. I never did it but for a while the game client wasn't really secure & you could just talk to the python repl basically, and script the game. I think that would be an incredible experience all unto its own, to teach coding, to be an interesting experience. Feels like with Carbon being open source, there's need for just a little more to get back around to that halycon moment.
hugo1789 15 hours ago
dangoodmanUT 14 hours ago
andai 6 hours ago
zzzeek 15 hours ago
googled it so this becomes a PSA: https://simonwillison.net/2026/Aug/25/eve-online-move-to-pyt...
so it's neither, it's their own: https://github.com/carbonengine/scheduler
so that's interesting
oybng 16 hours ago