The entire city of San Francisco as a video game (sf.thijs.gg)
cutoff 10 hours ago
Seemingly lower-hanging fruit options I'd like to see:
- show street names, maybe some landmarks or businesses, togglable
- enter address to teleport to
- enter address to get directions to, GPS style, to travel there manually
- get coordinates / current location as a URL to share
- zoom in on minimap, or expand minimap, so that teleporting can be more precise
- changeable avatar
- more dynamic weather / lighting options
nuwandavek 3 hours ago
So exciting!
frankhorrigan 10 hours ago
And genuinely this made me emotional. Was weird as hell walking around my back yard. Going to the spot in Dolo that I used to haunt in my 20s. My favorite tennis courts and hill bombs, walked the entire disc golf course, etc.
madrox 8 hours ago
throwforfeds 8 hours ago
marciob 8 hours ago
aguynamedben 8 hours ago
frankhorrigan 3 hours ago
Maybe this is a common experience, but the first time I left SF for six months, I would have these sort of flashbulb memories of certain intersections and locations. Not even particular memories there. I think because I moved there right out of college and my late adolescence and all that it entails took place there, there are a hundred little corners where I’ve got a thousand more memories.
It being like a half-remembered scene particularly triggers the nostalgia. Also probably because I’m not there right now.
aguynamedben 8 hours ago
Exact proportions are crazy. I had the reverse experience doing sim racing... do a track a bunch, finally visit it in person - and it looks the exact same as in your mind.
jamiek88 6 hours ago
parisisles 7 hours ago
bsimpson 3 hours ago
jvogt 9 hours ago
The building textures could be recreated from the low-res streetview imagery using a pipeline to scale / relight them using image-to-image models. Building shapes could be rebuilt using generative models for 3d mesh components. Road & sidewalk quality (how clean, how faded lines are, etc) could be inferred from imagery as well to be applied to the map.
Super cool project, hoping it continues to evolve!
michaelbuckbee 9 hours ago
herpdyderp 7 hours ago
DiscourseFan 5 hours ago
yieldcrv 2 hours ago
Different approach than OP’s
I think it can do the whole world and just using webgpu
Dont recall name or more details, probably saw it on m3taverse account on ig
soulofmischief an hour ago
JKCalhoun 9 hours ago
I did a voxel (ray casting) lunar lander that used actual NASA moon data (https://mooncraft2000.com).
beej71 9 hours ago
pimlottc 8 hours ago
jparishy 5 hours ago
fassssst 5 hours ago
kgen 8 minutes ago
fjlunky 4 hours ago
I’ve been playing with the same thing to make RC tracks in re-volt (or rather RVGL). This game though, running the game as a webpage is fantastic!
1e1a 4 hours ago
fjlunky 4 hours ago
Actually, ripping the data might not be required with this approach; instead the splat could be trained with a screen recording of normal Apple Maps usage.
tuchsen 11 hours ago
josephjrobison 11 hours ago
stronglikedan 11 hours ago
Curious, did you use a vehicle/glider, or did you take the heel-toe express all the way there?
whycombinetor 11 hours ago
josephjrobison 4 hours ago
kfarr 10 hours ago
From the ToS linked from OP site:
> 1.3 Restrictions. You will not and will not permit or authorize a third party to: (...) (xiv) decompile, decrypt, reverse engineer, attempt to derive the source code of or disassemble the Service or any portion thereof (except as and only to the extent this restriction is prohibited by applicable law or by licensing terms governing the use of any FOSS components that may be included with the Service)
I would love for people to prove me wrong that Apple will embrace this use of their geospatial data!
jparishy 7 hours ago
Similar concept, but more abstract in terms of art style. I'm pretty close to having the foundation I wanted before adding quests on top; telling a story is the ultimate goal.
Building on top of GIS data is super fun though. Especially since the barrier to entry is so low these days with LLMs. I encourage everyone to give it a shot if your local town/city publishes some data. No need to understand coordinate systems for example, which is nice.
For the game, there's a button to get in without an account so you can play around, but to get the fun mods you will need to play a bit and figure out the trash pick up/scrap at dump mechanic in the game.
(*might be a bit of lag; server needs more ram but on vacation rn!)
leviathant 7 hours ago
jparishy 6 hours ago
I do think 95 and 676 will be in the game more accurately eventually. But it will match the style of the rest of the game. It's a work in progress now but not good enough to ship yet. Love that you said bizarro, feels like i'm on the right track
benry1 7 hours ago
But so fun to play, bookmarked and will be back
jparishy 6 hours ago
wizee 44 minutes ago
nirui an hour ago
But what did available was a glider, so I guess my only form of faster transportation in the city is to glide to anywhere I want :)
CobrastanJorji 9 hours ago
dcrazy 8 hours ago
nubinetwork an hour ago
LogicFailsMe 7 hours ago
gjenkins 10 hours ago
metadat 9 hours ago
https://en.wikipedia.org/wiki/Watch_Dogs_2
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTbDzFt...
dcrazy 8 hours ago
metadat 6 hours ago
ViktorRay 7 hours ago
San Fierro was based on San Francisco of the 1990's. Lots of good memories playing GTA San Andreas and exploring 90's San Francisco.
forthwall 12 hours ago
Though as for games that use SF (but not 1:1) Watch Dogs 2 is a pretty good proxy, though my favorite video game interpretation of San Francisco is from GTA San Andreas (San Fierro)
HanClinto 11 hours ago
We recently used Watch Dogs Legion to prep for a trip to London to get more familiar with the city. Set the game on peaceful mode and just walked around and did virtual sight-seeing instead of playing missions. It's a surprisingly good recreation of the city, and we really appreciated getting some familiarity with the place before we visited.
jermaustin1 10 hours ago
It wasn't perfect, but it did help a little. The streets are way narrower, and the traffic is much worse, but muscle memory to stay on the left side of the road was nice.
striking 10 hours ago
Stevvo 10 hours ago
why_at 10 hours ago
jrm4 9 hours ago
stymaar 7 hours ago
sajithdilshan 7 hours ago
fragmede 7 hours ago
mycall 6 hours ago
aisharahman 5 hours ago
gourabmi 5 hours ago
brap 8 hours ago
Can’t help but wondering, how will this look like if we had AI try to “augment” these maps in real time (maybe using street view images?). I wonder if it would be playable in reasonable FPS, and how expensive it would be.
camoby 6 hours ago
prodigycorp 5 hours ago
recursive 11 hours ago
Console shows CORS violations and WebGL errors.
Firefox on Windows. Recent ThinkPad provided by my employer.
recursive 8 hours ago
fusslo 11 hours ago
I'm sitting here watching the block bounce in a circle and I have no idea if the game is actually loading or not. Tried turning off PopUpOff. Tried turning off adblock.
as it turns out it just isn't loading (firefox on win 11, if that matters)
dimitarbogdanov 8 hours ago